Super Mario Odyssey: Difference between revisions

→‎Objects: Per proposal
(I feel like it'd be rude to do a big overall all in one go, so here are revised "non-playable character" and "item and objects" sections.)
(→‎Objects: Per proposal)
(16 intermediate revisions by 4 users not shown)
Line 5: Line 5:
|developer=[[Nintendo Entertainment Planning and Development|Nintendo EPD Tokyo]], [[1-UP Studio]]<ref>[http://1-up-studio.jp/pdf/guide2018.pdf 2018 guide to 1-UP Studio]. Retrieved March 10, 2018.</ref>
|developer=[[Nintendo Entertainment Planning and Development|Nintendo EPD Tokyo]], [[1-UP Studio]]<ref>[http://1-up-studio.jp/pdf/guide2018.pdf 2018 guide to 1-UP Studio]. Retrieved March 10, 2018.</ref>
|publisher=[[Nintendo]]<br>Tencent Games (China)
|publisher=[[Nintendo]]<br>Tencent Games (China)
|release={{release|Japan|October 27, 2017<ref>https://www.nintendo.co.jp/switch/aaaca/sp/index.html</ref>|USA|October 27, 2017<ref name=E32017>Nintendo (June 13, 2017). [https://www.youtube.com/watch?v=wGQHQc_3ycE ''Super Mario Odyssey'' - Game Trailer - Nintendo E3 2017]. ''YouTube''. Retrieved June 13, 2017.</ref>|Mexico|October 27, 2017<ref>https://www.nintendo.com/es_LA/games/detail/super-mario-odyssey-switch/</ref>|Europe|October 27, 2017<ref>https://www.nintendo.co.uk/News/2017/June/The-Nintendo-Switch-journey-comes-to-E3-to-reveal-new-worlds-for-Mario-s-odyssey-1233791.html</ref>|Australia|October 27, 2017<ref>http://www.nintendo.com.au/the-nintendo-switch-journey-comes-to-e3-to-reveal-new-worlds-for-marios-odyssey</ref>|HK|October 27, 2017<ref name=HK>[http://www.nintendo.com.hk/pressrelease/e3_20170614.html ''Super Mario Odyssey'' HK release announcement]. ''Nintendo.co.hk''. Retrieved June 14, 2017.</ref>|South Korea|December 1, 2017<ref>[http://www.nintendo.co.kr/PR/press_list.php?cPage1=1&cPage2=1&idx=274&press_div=P Official Nintendo website (Korea)]. Retrieved September 19, 2017.</ref>|ROC|December 1, 2017<ref>[http://www.nintendo.tw/pressrelease/switch_20170920.html Official Nintendo website (Taiwan)]. Retrieved September 19, 2017.</ref>|China|March 16, 2020<ref>[https://www.nintendoswitch.com.cn/topics/6ff1f459-9281-4706-b7f8-52bab6f45d21 Tencent Nintendo Switch website]</ref>}}
|release={{release|Japan|October 27, 2017<ref>https://www.nintendo.co.jp/switch/aaaca/sp/index.html</ref>|USA|October 27, 2017<ref name=E32017>Nintendo (June 13, 2017). [https://www.youtube.com/watch?v=wGQHQc_3ycE ''Super Mario Odyssey'' - Game Trailer - Nintendo E3 2017]. ''YouTube''. Retrieved June 13, 2017.</ref>|Mexico|October 27, 2017<ref>https://www.nintendo.com/es_LA/games/detail/super-mario-odyssey-switch/</ref>|Europe|October 27, 2017<ref>https://www.nintendo.co.uk/News/2017/June/The-Nintendo-Switch-journey-comes-to-E3-to-reveal-new-worlds-for-Mario-s-odyssey-1233791.html</ref>|Australia|October 27, 2017<ref>http://www.nintendo.com.au/the-nintendo-switch-journey-comes-to-e3-to-reveal-new-worlds-for-marios-odyssey</ref>|HK|October 27, 2017<ref name=HK>[http://www.nintendo.com.hk/pressrelease/e3_20170614.html ''Super Mario Odyssey'' HK release announcement]. ''Nintendo.co.hk''. Retrieved June 14, 2017.</ref>|South Korea|December 1, 2017<ref name=SouthKorea>[http://www.nintendo.co.kr/PR/press_list.php?cPage1=1&cPage2=1&idx=274&press_div=P Official Nintendo website (Korea)]. Retrieved September 19, 2017.</ref>|ROC|December 1, 2017<ref name=ROC>[http://www.nintendo.tw/pressrelease/switch_20170920.html Official Nintendo website (Taiwan)]. Retrieved September 19, 2017.</ref>|China|March 16, 2020<ref name=Tencent>[https://www.nintendoswitch.com.cn/topics/6ff1f459-9281-4706-b7f8-52bab6f45d21 Tencent Nintendo Switch website]</ref>}}
|languages={{languages|en_us=y|fr_fr=y|fr_ca=y|es_es=y|es_latam=y|de=y|it=y|nl=y|ru=y|jp=y|kr=y|zh_simp=y|zh_trad=y|zh_simp_note={{footnote|main|1}}}}{{footnote|note|1|The global and domestic versions have slightly different localizations.}}
|languages={{languages|en_us=y|fr_fr=y|fr_ca=y|es_es=y|es_latam=y|de=y|it=y|nl=y|ru=y|jp=y|kr=y|zh_simp=y|zh_trad=y|zh_simp_note={{footnote|main|1}}}}{{footnote|note|1|The global and domestic versions have slightly different localizations.}}
|genre=3D [[Genre#Platform games|platformer]], action-adventure
|genre=3D [[Genre#Platform games|platformer]], action-adventure
Line 14: Line 14:
|input={{input|joy-con=1|switchpro=1|switchgcn=1}}
|input={{input|joy-con=1|switchpro=1|switchgcn=1}}
}}
}}
'''''Super Mario Odyssey''''' is a 3D action-adventure platformer for the [[Nintendo Switch]]. It is the twentieth entry in the ''[[Super Mario (series)|Super Mario]]'' series.<ref>スーパーマリオブラザーズ35周年. "[https://twitter.com/supermario35th/status/1301648749907902464 1985-2020年「今日の思い出マリオ」と題して、本日から少しずつ35年間のマリオタイトルを振り返っていきます。ハッシュタグの #思い出マリオ が目印です。どうぞお楽しみに。]" (Japanese text). ''[https://twitter.com/home Twitter]''. Published 03 Sept 2020. Accessed 13 Apr 2023.</ref> It was first teased in the Switch's announcement video on October 20, 2016; was formally announced as part of the Nintendo Switch presentation on January 13, 2017; and was released on October 27, 2017.<ref>http://www.ign.com/articles/2017/06/13/e3-2017-super-mario-odyssey-release-date-announced?utm_source=zergnet&utm_medium=Web&utm_campaign=Zergnet_1782972</ref> The game features sandbox-like elements similar to those in ''[[Super Mario 64]]'' and ''[[Super Mario Sunshine]]'' and revolves around [[Mario]] exploring [[Earth]]-based settings with his new partner, [[Cappy]]. Unique to this game, Mario is able to throw Cappy onto certain enemies and objects, allowing Mario to [[Capture|take control of them]] and use their abilities. Mario can also dress in different costumes, several being based on the previous games.
'''''Super Mario Odyssey''''' is a 3D action-adventure platformer for the [[Nintendo Switch]]. It is the twentieth entry in the ''[[Super Mario (series)|Super Mario]]'' series,<ref>スーパーマリオブラザーズ35周年. "[https://twitter.com/supermario35th/status/1301648749907902464 1985-2020年「今日の思い出マリオ」と題して、本日から少しずつ35年間のマリオタイトルを振り返っていきます。ハッシュタグの #思い出マリオ が目印です。どうぞお楽しみに。]" (Japanese text). ''[https://twitter.com/home Twitter]''. Published 03 Sept 2020. Accessed 13 Apr 2023.</ref> the eighth 3D ''Super Mario'' title overall, and the first 3D ''Super Mario'' title for a hybrid console, being the sixth 3D ''Super Mario'' title on a home console after ''[[Super Mario 3D World]]'' and the second 3D ''Super Mario'' title on a handheld console after ''[[Super Mario 3D Land]]''. It was first teased in the Switch's announcement video on October 20, 2016, and was formally announced as part of the Nintendo Switch presentation on January 13, 2017. The game was released in select regions on October 27, 2017;<ref>http://www.ign.com/articles/2017/06/13/e3-2017-super-mario-odyssey-release-date-announced?utm_source=zergnet&utm_medium=Web&utm_campaign=Zergnet_1782972</ref> in South Korea and Taiwan on December 1, 2017;<ref name=SouthKorea/><ref name=ROC/> and in China on March 16, 2020.<ref name=Tencent/> The game features sandbox-like elements similar to those in ''[[Super Mario 64]]'' and ''[[Super Mario Sunshine]]'' and revolves around [[Mario]] exploring [[Earth]]-based settings with his new partner, [[Cappy]].


The game supports two-player co-op, allowing a second player to use a single Joy-Con or Pro Controller to control Cappy independently from Mario. The game also has online functionality, which allows players to compare their times/scores in certain events. In addition, [[amiibo]] can be used to unlock certain costumes early as well as obtain free hints toward the locations of [[Power Moon]]s and [[regional coin]]s.
Unique to this game, Mario is able to throw Cappy onto certain enemies and objects, allowing Mario to [[Capture|take control of them]] and use their abilities. Mario can also dress in different costumes, several being based on the previous games. The game supports two-player co-op, allowing a second player to use a single Joy-Con or Pro Controller to control Cappy independently from Mario. The game also has online functionality, which allows players to compare their times/scores in certain events. In addition, [[amiibo]] can be used to unlock certain costumes early as well as obtain free hints toward the locations of [[Power Moon]]s and [[regional coin]]s.
{{br|toc=1}}
{{br|toc=1}}


Line 56: Line 56:
!width=10%|Action
!width=10%|Action
!width=25%|Single-player controls<br>(dual Joy-Con or Pro Controller)
!width=25%|Single-player controls<br>(dual Joy-Con or Pro Controller)
!=25%|Two-player controls<br>(horizontal Joy-Con)
!width=25%|Two-player controls<br>(horizontal Joy-Con)
|-
|-
|Camera control
|Camera control
Line 440: Line 440:
|}
|}


==Enemies==
==Enemies and obstacles==
Certain enemies wear different gear depending on the area they are found in. Enemies whose use is mandatory to advance, such as [[Capture|capturable]] enemies, respawn shortly after getting defeated or after being captured. De-capturing an enemy leaves it in a short dizzy state, which offers the player another chance to capture it before it disappears and respawns at the place it was first encountered.
 
===New enemies===
===New enemies===
{|width=100% class="wikitable"align="center"
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#FFFFFF"
!width=15%|Enemy
|-style="background:#FF2400;color:white;"
!width=10%|Name
!Description
!Description
!Found in
!width=13%|Locations
!Capturable?
!width=6%|Spoils
|-
|-
|align=center|[[File:Astro-Lanceur Icon SMO.png|65px]]<br>[[Astro-Lanceur]]
|align=center|[[File:Astro-Lanceur Icon SMO.png|100x100px]]<br>[[Astro-Lanceur]]
|An airborne alien that circulates above the surface of the Moon. It attacks by shooting spiked seashell-like missiles at [[Mario]], which explode on contact with him or an object. Astro-Lanceurs can be knocked down with a [[Ground Pound]].
|Octopus enemies found on the [[moon]]. Astro-Lanceurs float above the surface and fire projectile shells from their siphons. [[Ground Pound|Ground-pounding]] the starburst-shaped symbol on one's helmet defeats it. Astro-Lanceurs have an implicit relationship with [[Mollusque-Lanceur]].
|align=center|[[Moon Kingdom]]
|align=center|[[Moon Kingdom]]
|align=center|<span style="color:red;">No</span>
|align=center|{{chart icon|SMO-Coin}}×8
|-
|-
|align=center|[[File:Big Poison Piranha Plant Icon SMO.png|65px]]<br>[[Big Poison Piranha Plant]]
|align=center|[[File:Big Poison Piranha Plant Icon SMO.png|100x100px]]<br>[[Big Poison Piranha Plant]]
|A [[Poison Piranha Plant]] with increased proportions. It attacks by spitting large poison balls at Mario, which create broad poison puddles when they touch the ground. Although harmful to step on, these puddles can be cleared away by throwing [[Cappy]]. In order to defeat a Big Poison Piranha Plant, the player has to jump-attack its head, a process that can be made easier by having it hold Cappy in its mouth, resulting in it lowering its head to jumping height for Mario.
|[[Big Piranha Plant]]s the spit [[Poison (obstacle)|poison]]. The poison pools on the nearby earth like a puddle, making the immediate area more hazardous. [[Cappy]] clears the poisons when tossed. Throwing him directly at a Big Poison Piranha Plant traps him in its mouth, but weighs its head down, leaving it vulnerable to being [[stomp]]ed.
|align=center|[[Wooded Kingdom]], [[Metro Kingdom]], [[Dark Side]]
|align=center|[[Wooded Kingdom]], [[Metro Kingdom]], [[Dark Side]]
|align=center|<span style="color:red;">No</span>
|align=center|{{chart icon|SMO-Coin}}×6<br>{{chart icon|SMO-Moon}}×1
|-
|-
|align=center|[[File:SMO Artwork Bitefrost.png|65px]]<br>[[Bitefrost]]
|align=center|[[File:SMO Artwork Bitefrost.png|100x100px]]<br>[[Bitefrost]]
|A big solid monster resembling an animate pillar. Hiding under the ground, it chases and eventually darts out at Mario in an attempt to attack him. Mario can be carried high above the ground as the Bitefrost is rising, but it soon attempts to chomp Mario with its mandibles.
|Icy predators that hide underground and snake their way between raised earth. A silhouette of their face appears below the surface and can be tracked. One rises from the earth and snaps its jaw shut if Mario is standing above its silhouette. Only the bite damages Mario; a Bitefrost can otherwise be stood on like a platform. The ones in the Luncheon Kingdom appear pink from having embedded their bodies with salt instead of snow.
|align=center|[[Snow Kingdom]], [[Luncheon Kingdom]]
|align=center|[[Snow Kingdom]], [[Luncheon Kingdom]]
|align=center|<span style="color:red;">No</span>
|align=center|{{chart icon|cross}}
|-
|-
|align=center|[[File:Burrbo Icon SMO.png|65px]]<br>[[Burrbo]]
|align=center|[[File:SMO Broode's Chain Chomp Capture.png|100x100px]]<br>[[Madame Broode|Broode's Chain Chomp]] {{chart icon|SMO-capture}}
|A tiny creature covered in bristles. Burrbos naturally dwell under the ground, waiting for Mario's approach to attack him. They come in different colors but nevertheless attack the same by repeatedly lunging towards Mario. They can be simply defeated with a [[Cap Throw]].
|[[Madame Broode]]'s pet, a golden [[Big Chain Chomp]] named Chain Chompikins. It snaps at Mario and pulls Madame Broode forward as it does. She also launches it like a {{wp|yo-yo}} to strike Mario. Capturing Broode's Chain Chomp and pulling it back launches it into the boss. This is the only way to damage her.
|align=center|[[Cascade Kingdom]], [[Moon Kingdom]]
|align=center|None
|-
|align=center|[[File:Burrbo Icon SMO.png|100x100px]]<br>[[Burrbo]]
|Colorful chestnut creatures. They pop out of the ground when Mario draws near and lunge towards him. Burrbos damage Mario on contact, but are defeated when struck by Cappy. They usually occur in groups, and endlessly emerge from the earth if Mario is near.
|align=center|[[Cascade Kingdom]], [[Metro Kingdom]], [[Seaside Kingdom]], [[Bowser's Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]], [[Dark Side]], [[Darker Side]]
|align=center|[[Cascade Kingdom]], [[Metro Kingdom]], [[Seaside Kingdom]], [[Bowser's Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]], [[Dark Side]], [[Darker Side]]
|align=center|<span style="color:red;">No</span>
|align=center|{{chart icon|SMO-Coin}}×1
|-
|-
|align=center|[[File:Chincho Icon SMO.png|65px]]<br>[[Chincho]]
|align=center|[[File:SMO Artwork Burrbo (Crumbleden).png|100x100px]]<br>Burrbo ([[Ruined Kingdom|Crumbleden]])
|A mummified [[Tostarenan]] that is often encountered in dark areas. Chinchos emerge from the ground in large numbers and begin pursuing Mario on sight. If not attacked for a while, Chinchos retreat under the earth. A Cap Throw merely stuns Chinchos for a brief moment, but stomping on them or tussling them with a Jaxi can destroy them.
|These Burrbos are embedded into the [[Ruined Dragon]]'s head. They emerge to defend him from Mario.
|align=center|[[Ruined Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]]
|align=center|{{chart icon|SMO-Coin}}×1
|-
|align=center|[[File:Chincho Icon SMO.png|100x100px]]<br>[[Chincho]]
|Undead [[Tostarenan]]s encountered at night and in dimly lit areas. Chinchos emerge from the ground and pursue Mario on sight. If left unattacked, they retreat back into the ground. Failing [[treasure chest]] puzzles causes Chincos to appear. Tossing Cappy at a Chincho briefly stuns it, but it can only be defeated when a stomp. The [[Jaxi]] can defeat hoards of them instantly.
|align=center|[[Sand Kingdom]], [[Wooded Kingdom]], [[Seaside Kingdom]], [[Ruined Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]]
|align=center|[[Sand Kingdom]], [[Wooded Kingdom]], [[Seaside Kingdom]], [[Ruined Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]]
|align=center|<span style="color:red;">No</span>
|align=center|{{chart icon|SMO-Coin}}×1
|-
|-
|align=center|[[File:Gushen Icon SMO.png|65px]]<br>[[Gushen]]
|align=center|[[File:Gushen Icon SMO.png|100x100px]]<br>[[Gushen]] {{chart icon|SMO-capture}}
|A floating octopus enemy that inhabits a [[water]] ball, which it uses as a resource for its surging attack. When captured, Gushens can be used to spray water streams horizontally or vertically, offering powerful boosts of speed. Gushens are also capable of sending multiple water bursts in all directions, damaging surrounding enemies. Their water balls decrease as more water is used, but they can be recharged by coming into contact with a body of water.
|Small octopuses enveloped in water balls of their own making. Gushens fire projectile streams of water when Mario is near, depleting their reserves. A captured Gushen can use the stream as a projectile to hit distant enemies and objects by pressing {{button|switch|Y}}. This also propels it forward at a great speed. Pressing {{button|switch|B}} brings the Gushen into the air. Spraying water reduces the size of the ball, and ultimately leaves the Gushen sickly and weak. Touching a greater body of water restores the water ball.
|align=center|[[Sand Kingdom]], [[Seaside Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]]
|align=center|[[Sand Kingdom]], [[Seaside Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]]
|align=center|<span style="color:green;">Yes</span>
|align=center|{{chart icon|SMO-Coin}}×1
|-
|-
|align=center|[[File:Komboo Icon SMO.png|65px]]<br>[[Komboo]]
|align=center|[[File:SMO Artwork Komboos.png|100x100px]]<br>[[Komboo]]
|A thin and lanky kelp-like enemy that spawns from the seabed. Komboos are usually highly cohesive and can attack Mario in large groups, though they can be simply destroyed using Cappy.
|Underwater kelp creatures that rise from the floor of waterbodies. They pursue Mario when he is near. Though defeated when struck by Cappy, Komboos are highly cohesive in most areas and endlessly emerge from the ground, making it easy to be overwhelmed.
|align=center|[[Lake Kingdom]], [[Seaside Kingdom]]
|align=center|[[Lake Kingdom]], [[Seaside Kingdom]]
|align=center|<span style="color:red;">No</span>
|align=center|{{chart icon|SMO-Coin}}×1
|-
|-
|align=center|[[File:Magmato Icon SMO.png|65px]]<br>[[Magmato]]
|align=center|[[File:Magmato Icon SMO.png|100x100px]]<br>[[Magmato]]
|A tomato-looking enemy that attacks Mario by rolling towards him. If attacked, it turns into a small puddle of steaming fluid, which has the properties of [[lava]]. As a [[Lava Bubble]], Mario can plunge into such puddles, which is helpful for traversing large stretches of ground.
|Rolling tomato enemies that home-in on Mario. Striking a Magmato causes it to fall apart into a puddle of molten pulp. A captured [[Lava Bubble]] can swim in these puddles, enabling it to cross large stretches of terrain it normally could not. The puddle otherwise damages Mario on contact.
|align=center|[[Luncheon Kingdom]], [[Darker Side]]
|align=center|[[Luncheon Kingdom]], [[Darker Side]]
|align=center|<span style="color:red;">No</span>
|align=center|{{chart icon|SMO-Coin}}×1
|-
|-
|align=center|[[File:Moonsnake Icon SMO.png|65px]]<br>[[Moonsnake]]
|align=center|[[File:Moonsnake Icon SMO.png|100x100px]]<br>[[Moonsnake]]
|A form of life originating from the Moon, resembling a bar of [[Spike Ball]]s rotating around an axis. While in general fixed to one spot, some Moonsnakes can move on predetermined paths. Moonsnakes are indestructible.
|Fixed, geometric axes with arms of rolling rocks. Though moving together as if single bars, the rocks are disconnected from one another, hugging the surface of terrain. The arms of some Moonsnakes are small, while others are long and have a radius that nearly covers the entire area. Both the axis and rocks of a Moonsnake damage Mario when touched. Despite their rocky appearance, Moonsnakes are {{wp|Basal (phylogenetics)|basal}} extraterrestrial lifeforms.
|align=center|[[Seaside Kingdom]], [[Moon Kingdom]], [[Dark Side]], [[Darker Side]]
|align=center|[[Seaside Kingdom]], [[Moon Kingdom]], [[Dark Side]], [[Darker Side]]
|align=center|<span style="color:red;">No</span>
|align=center|{{chart icon|cross}}
|-
|-
|align=center|[[File:Poison Piranha Plant Icon SMO.png|65px]]<br>[[Poison Piranha Plant]]
|align=center|[[File:Poison Piranha Plant Icon SMO.png|100x100px]]<br>[[Poison Piranha Plant]] {{chart icon|SMO-capture}}
|A [[Piranha Plant]] that is able to shoot poison balls, which leave small injurious puddles on the ground. These can be cleaned up with Cappy. Throwing Cappy at one Poison Piranha Plant stuffs the mouth of the enemy and blocks it from spitting poison balls for a short time, enabling Mario to simply kick it and destroy it. Throwing a rock at the Poison Piranha Plant has a similar effect, but it also enables Mario to capture the enemy. While captured, it can be used to spit bubbles of poison in any desired direction.
|[[Piranha Plant]]s that spit poison. Their heads flash purple before firing. The shot poison pools into puddles that makes the immediate area hazardous. Stomping on a Poison Piranha Plant defeats it. One traps Cappy in its mouth if he is thrown at it. Knocking a [[Rock (Super Mario series)|rock]] into a Poison Piranha Plant's mouth beforehand is the only way to capture it. While captured, it can spit poison in any 360° radius from a fixed position.
|align=center|[[Wooded Kingdom]], [[Metro Kingdom]], [[Dark Side]]
|align=center|[[Wooded Kingdom]], [[Metro Kingdom]], [[Dark Side]]
|align=center|<span style="color:green;">Yes</span>
|align=center|{{chart icon|SMO-Coin}}×1
|-
|-
|align=center|[[File:Pokio Icon SMO.png|65px]]<br>[[Pokio]]
|align=center|[[File:Pokio Icon SMO.png|100x100px]]<br>[[Pokio]] {{chart icon|SMO-capture}}
|A stubby enemy that pokes its sharp bill to attack Mario. While captured, Pokios can be used in the same fashion to attack enemies. They can also cling to certain walls with their bills and fling themselves in a direction, which is useful for escalating said walls.
|{{wp|Green pheasant}} enemies with protractible beaks. Mario is damaged if struck by one's beak. Pokios can be lured to [[Coin Block]]s and jab at them, and can shatter rocks with one hit. Pokios wear spiked {{wp|Kasa (hat)|jingasa}} that damage Mario if he tries to jump on them. Hitting one with Cappy knocks the jingasa away, leaving it open to being stomped or captured. A Pkio will reappear on a flat stone in an area where they have all been defeated after a few seconds. A captured Pokio can use its beak to strike enemies, [[block]]s, [[firework bomb]]s, and flames. Jabbing into a [[soft wall]] and flicking the {{button|switch|LeftStick}} launches it upward, allowing Mario to access areas only connected by vertical plaster walls. Shaking the controller makes a captured Pokio [[spin]]. Performing this in the air delays its fall.
|align=center|[[Seaside Kingdom]], [[Bowser's Kingdom]], [[Darker Side]]
|align=center|[[Seaside Kingdom]], [[Bowser's Kingdom]], [[Darker Side]]
|align=center|<span style="color:green;">Yes</span>
|align=center|{{chart icon|SMO-Coin}}×1
|-
|-
|align=center|[[File:Sherm Icon SMO.png|65px]]<br>[[Sherm]]
|align=center|[[File:Sherm Icon SMO.png|100x100px]]<br>[[Sherm]] {{chart icon|SMO-capture}}
|A robotic vehicle that attacks by shooting small projectiles out of its turret. Sherms can be captured and maneuvered to destroy masses of [[block]]s and enemies. They can be defeated with a Ground Pound.
|[[Tank]] enemies that fire damaging bullets. Most wear top hats similar to those of {{wp|Uncle Sam}}. Knocking it away leaves Sherms open to being captured or ground-pounded. A captured Sherm aims its cannon by shifting {{button|switch|rightstick}} and fires with {{button|switch|Y}}. The bullets can defeat enemies, empty blocks, break cages, and destroy rock walls. Maneuvering the Sherm emulates {{wp|tank controls}}. Mario can only damage [[Mechawiggler]]s as a captured Sherm.
|align=center|[[Wooded Kingdom]], [[Metro Kingdom]], [[Moon Kingdom]], [[Dark Side]]
|align=center|[[Wooded Kingdom]], [[Metro Kingdom]], [[Moon Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]], [[Dark Side]]
|align=center|<span style="color:green;">Yes</span>
|align=center|{{chart icon|SMO-Coin}}×1
|-
|-
|align=center|[[File:SMO Snow Cheep Cheep Artwork.png|65px]]<br>[[Cheep Cheep|Snow Cheep Cheep]]
|align=center|[[File:SMO Artwork Snow Cheep Cheep.png|100x100px]]<br>[[Cheep Cheep|Snow Cheep Cheep]] {{chart icon|SMO-capture}}
|A Cheep Cheep that swims around [[? Block]]s and [[Brick Block]]s. Aside from being flexible swimmers, Snow Cheep Cheeps allow Mario to survive under the [[freezing water]]s of the Snow Kingdom when captured. They can be defeated with a Ground Pound.
|Purple Cheep Cheeps adapted to live in [[freezing water]]. Capturing one is the only way Mario can safely swim in it. They otherwise behave like normal Cheep Cheeps.
|align=center|[[Snow Kingdom]]
|align=center|[[Snow Kingdom]]
|align=center|<span style="color:green;">Yes</span>
|align=center|{{chart icon|SMO-Coin}}×1
|-
|-
|align=center|[[File:Stairface Ogre Icon SMO.png|65px]]<br>[[Stairface Ogre]]
|align=center|[[File:Stairface Ogre Icon SMO.png|100x100px]]<br>[[Stairface Ogre]]
|A brutish, sturdy enemy carrying a mallet. Stairface Ogres' stiff movements allow them to only sidestep or walk directly forward. They try to catch and crush Mario with their mallets, which are shaped like staircases and can be climbed to reach their top sides. Here, they can receive a Ground Pound to fall asunder. Another way to defeat a Stairface Ogre is by sticking a Pokio's bill into the glowing hole on its forehead.
|Large {{wp|oni}}-like beings that carry mallets. Stairface Ogres actively pursue Mario but they cannot move perpendicularly, only side-to-side or up-and-down. If in front of a Stairface Ogre, it swings its mallet down to crush him. Contact instantly defeats Mario. If avoided, the mallet can be climbed like a staircase to reach the top of the Stairface Ogre's head, now exposed. Ground-pounding it defeats the enemy. Stairface Ogres are made of wood and can be ascended as a captured Pokio. Jabbing the glowing hole on its forehead also defeats it.
|align=center|[[Metro Kingdom]], [[Bowser's Kingdom]]
|align=center|[[Metro Kingdom]], [[Bowser's Kingdom]]
|align=center|<span style="color:red;">No</span>
|align=center|{{chart icon|SMO-Coin}}×6
|-
|-
|align=center|[[File:SMO Artwork T-Rex.png|65px]]<br>[[T-Rex]]
|align=center|[[File:SMO Artwork T-Rex.png|100x100px]]<br>[[T-Rex]] {{chart icon|SMO-capture}}
|A [[dinosaur]] found in either very dark or sunny areas. Though a few individuals are harmless as they are always sleeping (and can be captured immediately), others roam around a set path, chasing Mario down when they spot him. In order to stun a T-Rex, it has to be lured into a large wall or tree as it charges at Mario, leaving it dizzy and ready to capture. While captured, the T-Rex can be used to effortlessly rampage through fossil blocks and large numbers of enemies. The enemy can only be temporarily used, as Cappy claims it is too large to handle. The only way to defeat a T-Rex is by having it drop into an [[pit|abyss]].
|Powerful [[dinosaur]]s that have lived into the modern era. Most T-Rexes are encountered sleeping. This is a harmless state, in which Mario can stand on one's body with no ill effect. However, some T-Rexes are awake. Drawing near a patrolling T-Rex causes it to stop and sniff the ground. If Mario does not move away or hide, it turns to face him, roars, and gives chase with snapping jaws. Running into a wall or large obstacle temporarily dazes it and leaves it open to being captured. A captured T-Rex is indestructible and launches other enemies on contact. Holding {{button|switch|Y}} makes the T-Rex dash, and {{button|switch|B}} makes it bite. Unlike all other captures, Cappy can only hold onto a T-Rex for thirty seconds due to its size. Releasing the capture and reclaiming it before the time runs out allows the player to circumvent this limitation.
|align=center|[[Cascade Kingdom]], [[Wooded Kingdom]], [[Metro Kingdom]]
|align=center|[[Cascade Kingdom]], [[Wooded Kingdom]], [[Metro Kingdom]]
|align=center|<span style="color:green;">Yes</span>
|align=center|None
|-
|-
|align=center|[[File:Trapeetle Icon SMO.png|65px]]<br>[[Trapeetle]]
|align=center|[[File:Trapeetle Icon SMO.png|100x100px]]<br>[[Trapeetle]]
|A mechanical insect that spawns continuously from a spot in the ground. Trapeetles threatfully approach Mario, trying to grab Cappy, which they then use to charge into Mario. Trapeetles explode upon contact with something and can thus be used to bombard cracked rocks that conceal items or block away passages.
|Iridescent beetles. They emerge from little holes in the ground and walk towards Mario with grasping hands. Trapeetles are largely impervious; the spike on one's abdomen damages Mario and prevents it from being stomped. One grabs onto Cappy if he is tossed at it and uses him to launch itself into Mario, exploding on contact. This can be manipulated to make Trapeetles destroy [[Block (Super Mario Odyssey)|block]]s.
|align=center|[[Lost Kingdom]]
|align=center|[[Lost Kingdom]]
|align=center|<span style="color:red;">No</span>
|align=center|None
|-
|-
|align=center|[[File:Tropical Wiggler Icon SMO.png|65px]]<br>[[Tropical Wiggler]]
|align=center|[[File:Tropical Wiggler Icon SMO.png|100x100px]]<br>[[Tropical Wiggler]] {{chart icon|SMO-capture}}
|A passive, although dangerous, enemy that moves by extending its body from one spot to another. The segments of its body are each topped by one spike, making the enemy impossible to jump on. Capturing a Tropical Wiggler enables Mario to make use of its stretching abilities, helpful for crossing over to other platforms. Although invincible for the most part, Tropical Wigglers can be defeated by having them fall into a pit of [[poison (obstacle)|poison]] or by throwing a [[hammer]] at them as a [[Hammer Bro]], as it can be seen in the Moon Kingdom.
|Concertinaing [[Wiggler]]s in tulip hats. They move in set paths, sometimes stretching over disconnected platforms. The spikes on their body segments damage Mario on contact. Knocking the hat off of one leaves it open to being captured. Holding {{button|switch|y}} and moving {{button|switch|leftstick}} as a captured Tropical Wiggler stretches its body like an {{wp|accordian}}. If the first body segment is on solid ground, letting go of {{button|switch|y}} propels the rest of the body towards it. The reverse is true if over empty space. A Tropical Wiggler's body can destroy [[Brick Block]]s and reach areas otherwise too distant for Mario.
|align=center|[[Lost Kingdom]], [[Moon Kingdom]]
|align=center|[[Lost Kingdom]], [[Moon Kingdom]]
|align=center|<span style="color:green;">Yes</span>
|align=center|None
|-
|-
|align=center|[[File:Uproot Icon SMO.png|65px]]<br>[[Uproot]]
|align=center|[[File:SMO Artwork Uproot.png|100x100px]][[File:Uproot Icon SMO.png|100x100px]]<br>[[Uproot]] {{chart icon|SMO-capture}}
|A malevolent plant with extendable feet. Uproots spawn from dirt manholes and roam around the surrounding area. When they spot Mario, they rush over to him and attack by springing themselves with their feet and assaulting him from above. When captured, Uproots can be used in a similar way to reach high areas and push up impeding platforms, as well as destroy rows of [[Brick Block]]s.
|Bulbs that walk on a pair of extendable feet-like stalks. Uproots emerge from [[Senobi Generate Point|holes of soil]] with flowerpots covering their bodies. One directs itself towards Mario when he is near, extending themselves into the air to drop onto him. Striking an Uproot with Cappy breaks the pot and leaves it open to being stomped or captured. A captured Uproot extends its stalks when {{button|switch|B}} is held, and can walk around as if on stilts. Letting go of {{button|switch|B}} makes the stalks rapidly recede and the Uproot hop. A captured Uproot can reach tall platforms, break Brick Blocks, and shift [[movable cover]]s. However, the extended stalks are part of the captured Uproot's [[MarioWiki:Glossary#Hitbox|hitbox]], so Mario can be hurt by enemies and projectiles beneath the body. Captured Uproots are necessary in the fight against [[Torkdrift]].
|align=center|[[Wooded Kingdom]], [[Seaside Kingdom]], [[Darker Side]]
|align=center|[[Wooded Kingdom]], [[Seaside Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]], [[Darker Side]]
|align=center|<span style="color:green;">Yes</span>
|align=center|{{chart icon|SMO-Coin}}×1
|-
|-
|align=center|[[File:Urban Stingby Icon SMO.png|65px]]<br>[[Urban Stingby]]
|align=center|[[File:Urban Stingby Icon SMO.png|100x100px]]<br>[[Urban Stingby]]
|An insect enemy that spawns from a larva. Urban Stingbies slowly patrol around a spot, quickly noticing Mario if he is in proximity. When attacking, Urban Stingbies take enough momentum to head violently into Mario, but they explode as they crash into something. The attack can affect other enemies. Urban Stingbies can be defeated one time by any sign of attack, including a [[jump]] or a Cap Throw.
|Mosquito-like [[Stingby|Stingbies]]. They often occur in groups, slowly flying in circles slightly above ground. When Mario is near, an Urban Stingby locks onto and rapidly launches at him with a straight trajectory. It can defeat other enemies in their path, and explodes upon colliding with a wall or obstacle. Urban Stingbies are defeated when stomped or struck by Cappy.
|align=center|[[Metro Kingdom]], [[Darker Side]]
|align=center|[[Metro Kingdom]], [[Darker Side]]
|align=center|<span style="color:red;">No</span>
|align=center|{{chart icon|SMO-Coin}}×1
|-
|-
|align=center|[[File:Urban Stingby Larva Icon SMO.png|65px]]<br>[[Urban Stingby|Urban Stingby Larva]]
|align=center|[[File:Urban Stingby Larva Icon SMO.png|100x100px]]<br>[[Urban Stingby|Urban Stingby Larva]]
|A younger Urban Stingby, which morphs into its mature variant shortly after appearing onscreen. Urban Stingby Larvae are completely inoffensive and can be defeated with a [[kick]].
|Larval Urban Stingbies sometimes occur in place of adults. They rapidly metamorphosize when Mario is in proximity. The larvae are otherwise nondamaging and slow. They can be knocked away with Cappy, a stomp, or a [[kick]].
|align=center|[[Metro Kingdom]]
|align=center|[[Metro Kingdom]]
|align=center|<span style="color:red;">No</span>
|align=center|{{chart icon|SMO-Coin}}×1
|-
|-
|align=center|[[File:Yoofoe Icon SMO.png|65px]]<br>[[Yoofoe]]
|align=center|[[File:Yoofoe Icon SMO.png|100x100px]]<br>[[Yoofoe]]
|A large levitating robot that is equipped with a set of two or four spike bars, which it spins continuously around. The enemy drops an endless supply of [[Goomba]]s and [[Spike Ball]]s. The Goombas can be captured and be formed into a tower, enabling Mario to reach the top of the Yoofoe and pound it to deal damage. Two hits are necessary to bring a Yoofoe down, giving out a valuable item, such as a [[Power Moon]] or [[Life-Up Heart]].
|Mysterious flying objects that appear in kingdoms once the regional boss has been defeated. A Yoofoe hovers above ground with spiked bars spinning around its body. It drops [[Goomba]]s and [[Spike Ball|spiked ball]]s from the hatch on its underside. Capturing a Goomba and forming a [[Goomba Tower|tower]] allows Mario to reach its damageable head. It takes two strikes to defeat.
|align=center|[[Wooded Kingdom]], [[Bowser's Kingdom]], [[Darker Side]]
|align=center|[[Wooded Kingdom]], [[Bowser's Kingdom]], [[Darker Side]]
|align=center|<span style="color:red;">No</span>
|align=center|{{chart icon|SMO-Moon}}×1<br>{{chart icon|SMO-HeartL}}×1
|}
|}


===Returning enemies===
===Returning enemies===
{|width=100% class="wikitable"
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#FFFFFF"
!width=15%|Enemy
|-style="background:#FF2400;color:white;"
!width=10%|Name
!Description
!Description
!Found in
!width=13%|Locations
!Capturable?
!width=6%|Spoils
|-
|-
|align=center|[[File:Banzai Bill Icon SMO.png|65px]]<br>[[Banzai Bill]]
|align=center|[[File:Banzai Bill Icon SMO.png|100x100px]]<br>[[Banzai Bill]] {{chart icon|SMO-capture}}
|A large bullet enemy shot out of a [[Banzai Bill Cannon]]. It slowly swerves from its flight path, trying to home in on [[Mario]]. It explodes upon contact with any object, and Mario receives damage if hit by a Banzai Bill. However, the enemy can be defeated with a single [[stomp]]. Capturing a Banzai Bill allows Mario to cross wide pits or stretches of [[lava]] and dart effortlessly through series of enemies and breakable objects. However, after a while, the Banzai Bill starts to flash red and eventually self-destructs, dropping Mario off.
|Large missile. Banzai Bills slowly swerve off their initial trajectory to home-in on [[Mario]]. They are defeated when [[stomp]]ed. Capturing a Banzai Bill enables Mario to cross wide gaps and blast through obstacles with {{button|switch|Y}}. Shaking the controller causes it to accelerate. A captured Banzai Bill eventually flashes red and self-destructs, forcing Mario out of the capture.
|align=center|[[Wooded Kingdom]], [[Snow Kingdom]], [[Moon Kingdom]], [[Dark Side]]
|align=center|[[Wooded Kingdom]], [[Snow Kingdom]], [[Moon Kingdom]], [[Dark Side]]
|align=center|<span style="color:green;">Yes</span>
|align=center|{{chart icon|SMO-Coin}}×6
|-
|align=center|[[File:Big Chain Chomp Icon SMO.png|100x100px]]<br>[[Big Chain Chomp]] {{chart icon|SMO-capture}}
|The Big Chain Chomp behaves identically to the normal-sized one. Striking a Chain Chomp with the captured Big Chain Chomp can trigger a chain reaction, where it is flung into another nearby Chain Chomp.
|align=center|[[Cascade Kingdom]]
|align=center|None
|-
|-
|align=center|[[File:Bullet Bill Icon SMO.png|65px]][[File:SMO 8bit Bullet Bill.png|64px]]<br>[[Bullet Bill]]
|align=center|[[File:Bullet Bill Icon SMO.png|100x100px]]<br>[[Bullet Bill]] {{chart icon|SMO-capture}}
|An enemy launched by a [[Bill Blaster]]. A Bullet Bill always attempts to chase Mario. Should the Bullet Bill explode on him, Mario will be damaged. Bullet Bills can be lured to destroy cracked blocks that may contain items, such as [[coin]]s or [[Power Moon]]s. When captured, a Bullet Bill can be temporarily driven over to platforms located afar.
|Missiles fired from [[Bill Blaster]]. Bullet Bills directly target Mario when he is in close proximity. Mario can lure Bullet Bills towards cages and [[block (Super Mario Odyssey)|blocks]] to destroy them. In 2D areas, Bullet Bills maintain straight trajectories. Within the [[Inverted Pyramid]], these Bullet Bills become 3D when they reach the end of the wall-bound 2D area. A captured Bullet Bill can be used to reach distant areas. Shaking the controller causes it to pickup speed, but it detonates sooner. [[Knucklotec|Knucklotec's Fist]]s function just like Bullet Bills when captured.
|align=center|[[Sand Kingdom]], [[Wooded Kingdom]], [[Cloud Kingdom]], [[Metro Kingdom]], [[Moon Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]], [[Dark Side]]
|align=center|[[Sand Kingdom]], [[Wooded Kingdom]], [[Cloud Kingdom]], [[Metro Kingdom]], [[Moon Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]], [[Dark Side]]
|align=center|<span style="color:green;">Yes</span>
|align=center|{{chart icon|SMO-Coin}}×1
|-
|-
|align=center|[[File:Chain Chomp Icon SMO.png|65px]]<br>[[Chain Chomp]]
|align=center|[[File:Chain Chomp Icon SMO.png|100x100px]]<br>[[Chain Chomp]] {{chart icon|SMO-capture}}
|A chain-linked enemy that tries to aggress Mario by lunging towards him. While dangerous to stay close to a Chain Chomp, Mario can [[jump]] on it safely, though without inflicting any damage. To defeat Chain Chomps, Mario should capture a [[T-Rex]] and stomp through them. When Mario [[capture]]s a Chain Chomp, he can extend the chain, then let go of the enemy to launch it in the opposing direction. This is useful for destroying breakable [[block]]s.
|Metal enemies with snapping jaws. Chain Chomps are fastened to the ground and lunge towards Mario when near. Jumping on one briefly stuns it, but does not inflict damage. Chain Chomps can only be defeated by a captured T-Rex. A captured Chain Chomp is similar to a {{wp|pullback motor}}. Pulling the Chain Chomp to the farthest extent it can and letting go sends it flying in the opposite direction. This can be used to destroy [[stone wall]]s, strike bull's-eyes, and unseal hidden areas. This action also forces Mario out of the Chain Chomp.
|align=center|[[Cascade Kingdom]]
|align=center|[[Cascade Kingdom]]
|align=center|<span style="color:green;">Yes</span>
|align=center|None
|-
|align=center|[[File:Big Chain Chomp Icon SMO.png|65px]]<br>[[Big Chain Chomp]]
|A bigger variation of Chain Chomp, which behaves and can be used in the same manner.
|align=center|[[Cascade Kingdom]], [[Moon Kingdom]]
|align=center|<span style="color:green;">Yes</span>
|-
|-
|align=center|[[File:Chargin' Chuck Icon SMO.png|65px]]<br>[[Chargin' Chuck]]
|align=center|[[File:Chargin' Chuck Icon SMO.png|100x100px]]<br>[[Chargin' Chuck]] {{chart icon|SMO-capture}}
|An enemy wearing football gear. Chargin' Chucks are normally stationary, but upon spotting Mario, they charge into him, trying to damage him. Mario can likewise attack a Chargin' Chuck to remove its helmet, then defeat it with a jump attack or capture it. Capturing a Chargin' Chuck gives Mario the ability to rush into series of obstacles.
|Burly [[Koopa (species)|Koopa]]s in football gear. Chargin' Chucks remain still until Mario is near, who they try to charge through. Knocking-off their helmet leaves them vulnerable to a stomp. A captured Chargin' Chuck can bash through obstacles and enemies without flinching or receiving damage.
|align=center|[[Ruined Kingdom]], [[Moon Kingdom]]
|align=center|[[Ruined Kingdom]], [[Moon Kingdom]]
|align=center|<span style="color:green;">Yes</span>
|align=center|{{chart icon|SMO-Coin}}×3
|-
|-
|align=center|[[File:Cheep Cheep Icon SMO.png|65px]]<br>[[Cheep Cheep]]  
|align=center|[[File:Cheep Cheep Icon SMO.png|100x100px]]<br>[[Cheep Cheep]] {{chart icon|SMO-capture}}
|An underwater enemy that swims on set paths. It can harm Mario upon contact; conversely, it can be defeated with a [[Ground Pound]]. When Mario captures a Cheep Cheep, he gains more swimming flexibility and also the ability to attack other enemies with a spin.
|Pudgy red fish. Some swim in circles, while others swim back and forth in set paths. Cheep Cheeps damage Mario on contact. They can be defeated with a ground pound or jump. A captured Cheep Cheep swims faster and is more versatile underwater than Mario, but it flails weakly if brought to land. [[Lakitu]]s fish for Cheep Cheeps, the largest of which hold [[Power Moon]]s. There is a [[Lochlady]] who finds Cheep Cheeps adorable.
|align=center|[[Sand Kingdom]], [[Lake Kingdom]], [[Seaside Kingdom]]
|align=center|[[Sand Kingdom]], [[Lake Kingdom]], [[Seaside Kingdom]]
|align=center|<span style="color:green;">Yes</span>
|align=center|{{chart icon|SMO-Coin}}×1<br>{{chart icon|SMO-Moon}}×1
|-
|-
|align=center|[[File:Coin Coffer Icon SMO.png|65px]]<br>[[Coin Coffer]]
|align=center|[[File:Coin Coffer Icon SMO.png|100x100px]]<br>[[Coin Coffer]] {{chart icon|SMO-capture}}
|A harmless and bashful enemy that carries many coins. Mario can obtain these coins by capturing the Coin Coffer, automatically yielding them. While captured, Coin Coffers have the ability to attack other enemies by spitting coins from the player's own stash.
|Purse-like creatures filled with coins. Coin Coffers are nonconfrontational and usually invisible. One becomes exposed when it is bumped into. Jumping on a Coin Coffer makes it spit out one coin, and jumping on it sequentially makes it spit out as many as eight before being defeated. Ground-pounding one makes it release eight all at once. A captured Coin Coffer can fire coins as projectiles, but this depletes Mario's own coin count. Shaking the controller makes it rapidly fire coins in 360°.
|align=center|[[Sand Kingdom]], [[Wooded Kingdom]]
|align=center|[[Sand Kingdom]], [[Wooded Kingdom]]
|align=center|<span style="color:green;">Yes</span>
|align=center|{{chart icon|SMO-Coin}}×8
|-
|-
|align=center|[[File:SMO 8bit Donkey Kong.png|80px]]<br>[[Donkey Kong]]
|align=center|[[File:SMO 8bit Donkey Kong.png|100x100px]]<br>[[Donkey Kong]]
|As the main antagonist of the arcade game ''[[Donkey Kong (game)|Donkey Kong]]'', the ape appears in his original 8-bit form in the [[A Traditional Festival!|New Donk City Festival]], where he throws an endless supply of [[barrel]]s during the final stretch, and is defeated by hitting all four of the [[? Block]]s under him.
|A great ape that tosses projectile [[barrel]]s down [[girder]]s. He first appears in the final 2D section of the [[A Traditional Festival!|New Donk City Festival]], an area similar to [[25m]]. Donkey Kong is defeated when all four of the [[? Block]]s he is on are struck. Donkey Kong kidnapped [[Pauline|Mayor Pauline]] [[Donkey Kong (game)|many years ago]], something she reflects on during "[[List of Power Moons in the Metro Kingdom|A Request from the Mayor]]".
|align=center|[[Metro Kingdom]], [[Darker Side]]
|align=center|[[Metro Kingdom]], [[Darker Side]]
|align=center|<span style="color:red;">No</span>
|align=center|None
|-
|-
|align=center|[[File:Fire Bro Icon SMO.png|65px]]<br>[[Fire Bro]]
|align=center|[[File:Fire Bro Icon SMO.png|100x100px]]<br>[[Fire Bro]] {{chart icon|SMO-capture}}
|A [[Koopa (species)|Koopa]] that attacks Mario by tossing fireballs. Fire Bros can be defeated with a stomp, or captured to offer the ability to shoot fireballs also. While in a Fire Bro's form, Mario can also jump higher than usual.
|Helmeted Koopas that toss fireballs and leap across platforms erratically. Fire Bros are defeated when stomped. Shaking the controller as a captured Fire Bro makes it toss a [[fireball]] that can light [[lantern]]s and defeat enemies. A captured Fire Bro also reaches greater heights than Mario when it jumps.
|align=center|[[Wooded Kingdom]], [[Luncheon Kingdom]]
|align=center|[[Wooded Kingdom]], [[Luncheon Kingdom]]
|align=center|<span style="color:green;">Yes</span>
|align=center|{{chart icon|SMO-Coin}}×1
|-
|-
|align=center|[[File:Fire Piranha Plant Icon SMO.png|65px]]<br>[[Fire Piranha Plant]]
|align=center|[[File:Fire Piranha Plant Icon SMO.png|100x100px]]<br>[[Fire Piranha Plant]] {{chart icon|SMO-capture}}
|A fire-spitting plant that always shoots in the direction of Mario. It can be defeated with a stomp, or by stuffing its mouth with Cappy and then [[kick]]ing it. Throwing a stone at a Fire Piranha Plant stuffs its mouth similarly but allows Mario to capture the enemy, gaining the ability to spit fireballs in any direction from a fixed position.
|Carnivorous plants that spit fireballs. Their heads flash orange before firing. A Fire Piranha Plant is defeated when stomped, or when kicked with Cappy trapped in its mouth. Fire Piranha Plants automatically engulf Cappy when he makes contact, and this prevents them from being captured. It only becomes capturable when a [[Rock (Super Mario series)|rock]] is knocked into its mouth first. A captured Fire Piranha Plant spits fireballs in a 360° radius from a fixed position. The fireballs can defeat enemies and light lanterns.
|align=center|[[Lost Kingdom]], [[Metro Kingdom]], [[Luncheon Kingdom]]
|align=center|[[Lost Kingdom]], [[Metro Kingdom]], [[Luncheon Kingdom]]
|align=center|<span style="color:green;">Yes</span>
|align=center|{{chart icon|SMO-Coin}}×1
|-
|-
|align=center|[[File:Fuzzy Icon SMO.png|65px]][[File:SMO 8bit Fuzzy.png|64px]]<br>[[Fuzzy]]
|align=center|[[File:Fuzzy Icon SMO.png|100x100px]]<br>[[Fuzzy]]
|A thorny black creature that lives in a group. Fuzzies move simultaneously along dotted lines and cannot be defeated in any way.
|Prickly creatures that move back and forth along dotted [[track]]s. In some areas, these tracks bring Fuzzies from 2D areas into 3D ones. Fuzzies are usually found in groups. They damage Mario on contact.
|align=center|[[Wooded Kingdom]], [[Cloud Kingdom]], [[Lost Kingdom]], [[Metro Kingdom]], [[Moon Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]], [[Darker Side]]
|align=center|[[Wooded Kingdom]], [[Cloud Kingdom]], [[Lost Kingdom]], [[Metro Kingdom]], [[Moon Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]], [[Darker Side]]
|align=center|<span style="color:red;">No</span>
|align=center|{{chart icon|cross}}
|-
|-
|align=center|[[File:Goomba Icon SMO.png|65px]][[File:SMO 8bit Goomba.png|64px]]<br>[[Goomba]]
|align=center|[[File:Goomba Icon SMO.png|100x100px]]<br>[[Goomba]] {{chart icon|SMO-capture}}
|A short enemy that tries to follow and ram into Mario after it notices him. The player can defeat Goombas by squashing them with a jump. They can be captured and then stacked on top of other Goombas in a [[Goomba Tower|tower]] formation. This usually helps Mario reach risen platforms.
|Squat mushroom creatures that chase Mario when he is in their line of sight. Goombas are defeated when stomped. A captured Goomba can stack on top of another one to make a [[Goomba Tower]]. Control is shifted to whichever Goomba is on the bottom. A Goomba Tower can be used to reach high platforms and press [[Goomba button]]s. A captured Goomba also maintains stable footing on ice, and can receive Power Moons from [[Goombette]]s. Most Goombas are members of [[Bowser's Minions|Bowser's army]], but the ones in [[Goomba Woods]] are apparently unaffiliated. [[Yoofoe]] expels Goombas.
|align=center|[[Cascade Kingdom]], [[Sand Kingdom]], [[Lake Kingdom]], [[Wooded Kingdom]], [[Cloud Kingdom]], [[Metro Kingdom]], [[Snow Kingdom]], [[Seaside Kingdom]], [[Luncheon Kingdom]], [[Bowser's Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]], [[Darker Side]]
|align=center|[[Cascade Kingdom]], [[Sand Kingdom]], [[Lake Kingdom]], [[Wooded Kingdom]], [[Cloud Kingdom]], [[Metro Kingdom]], [[Snow Kingdom]], [[Seaside Kingdom]], [[Luncheon Kingdom]], [[Bowser's Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]], [[Darker Side]]
|align=center|<span style="color:green;">Yes</span>
|align=center|{{chart icon|SMO-Coin}}×1
|-
|-
|align=center|[[File:Hammer Bro Icon SMO.png|65px]][[File:SMO 8bit Hammer Bro.png|32px]]<br>[[Hammer Bro]]
|align=center|[[File:Hammer Bro Icon SMO.png|100x100px]]<br>[[Hammer Bro]] {{chart icon|SMO-capture}}
|A Koopa that attacks by throwing hard objects, such as [[hammer]]s and frying pans, at Mario. He gains the ability to throw these too after he captures one of these enemies. Capturing Hammer Bros. is important for breaking hard rock that might conceal valuable items.
|Helmeted Koopas that toss [[hammer]]s. They otherwise behave like Fire Bros. A captured Hammer Bro can throw hammers to defeat enemies and break [[Cheese|cheese rock]]s. Hammer Bros in the Luncheon Kingdom toss [[frying pan]]s instead of hammers and wear chef hats.
|align=center|[[Cloud Kingdom]], [[Metro Kingdom]], [[Luncheon Kingdom]], [[Moon Kingdom]], [[Dark Side]]
|align=center|[[Cloud Kingdom]], [[Metro Kingdom]], [[Luncheon Kingdom]], [[Moon Kingdom]], [[Dark Side]]
|align=center|<span style="color:green;">Yes</span>
|align=center|{{chart icon|SMO-Coin}}×1
|-
|-
|align=center|[[File:Klepto Icon SMO.png|65px]]<br>[[Klepto]]
|align=center|[[File:Klepto Icon SMO.png|100x100px]]<br>[[Klepto]]
|A bird that enjoys stealing Cappy from Mario's head and bringing him to a faraway place. Mario cannot continue the journey without Cappy, and so he would have to rescue him from the bird. Klepto always flies away when Mario runs into it, but it positions itself on structures that can be pushed upward with a Ground Pound. This catches the enemy off guard and defeats it, freeing Cappy.
|A condor that steals hats. Klepto kidnaps Cappy when encountered, depriving Mario of his abilities. It flies away from Mario when he draws near, but periodically stops to roost on a [[Ruin|Rising Stone Pillar]]. Mario must ground-pound it to knock Klepto out and save Cappy.
|align=center|[[Lost Kingdom]]
|align=center|[[Lost Kingdom]]
|align=center|<span style="color:red;">No</span>
|align=center|{{chart icon|SMO-Cappy}}×1
|-
|-
|align=center|[[File:SMO 8bit Koopa Troopa.png|32px]][[File:SMO 8bit Koopa Troopa Red.png|32px]]<br>[[File:SMO 8bit Koopa Shell.png|32px]][[File:SMO 8bit Koopa Shell Red.png|32px]]<br>[[Koopa Troopa]]
|align=center|[[File:SMO 8bit Koopa Troopa.png|100x100px]]<br>[[Koopa Troopa|Koopa]] (Green)
|Unlike in previous ''[[Super Mario (series)|Super Mario]]'' games, Koopa Troopas are peaceful NPCs found throughout several kingdoms; however, the ones seen in 8-bit murals are hostile. They walk from side to side and can damage Mario upon contact. Mario can jump on an 8-bit Koopa Troopa to make it retreat inside its [[shell]], then kick it to defeat enemies that stand in its way as it slides.
|Green-shelled turtle enemies only found in 2D areas. Stomping a Koopa makes it retract into its [[Koopa Shell|shell]], which can be used as a sliding projectile. Green Koopas walk off the sides of platforms. The Koopas that appear in 3D areas are harmless non-playable characters.
|align=center|[[Cascade Kingdom]], [[Cloud Kingdom]], [[Metro Kingdom]], [[Seaside Kingdom]], [[Ruined Kingdom]], [[Bowser's Kingdom]]
|align=center|[[Cascade Kingdom]], [[Metro Kingdom]], [[Seaside Kingdom]], [[Ruined Kingdom]]
|align=center|<span style="color:red;">No</span>
|align=center|{{chart icon|SMO-ShellG}}×1
|-
|-
|align=center|[[File:Lava Bubble Icon SMO.png|65px]][[File:SMO 8bit Lava Bubble.png|64px]]<br>[[Lava Bubble]]
|align=center|[[File:SMO 8bit Koopa Troopa Red.png|100x100px]]<br>Koopa (Red)
|An incandescent enemy living in the lava. Its behavior manifests by leaping out of the lava at regular intervals. Mario can capture it to gain the ability to swim through lava or other fluids with identical properties. As a Lava Bubble, he can also jump inside cannons, which spray him on long distances to other locations.
|Red-shelled Koopas turn around when they reach the edge of a platform.
|align=center|[[Cloud Kingdom]], [[Bowser's Kingdom]]
|align=center|{{chart icon|SMO-ShellR}}×1
|-
|align=center|[[File:Lava Bubble Icon SMO.png|100x100px]]<br>[[Lava Bubble]] {{chart icon|SMO-capture}}
|Incandescent drops of [[lava]]. Contact burns Mario. They leap vertically from lava and through [[grated platform|Wire Net Platform]]s. A captured Lava Bubble can traverse through lava and use [[lava cannon]]s. Shaking the controller causes it to horizontally leap through the air, twirling. Making contact with solid ground makes the Lava Bubble disappear and forces Mario out of the capture. A captured Lava Bubble can also light lanterns and is used during the battle with [[Cookatiel]].
|align=center|[[Cloud Kingdom]], [[Lost Kingdom]], [[Luncheon Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]], [[Darker Side]]
|align=center|[[Cloud Kingdom]], [[Lost Kingdom]], [[Luncheon Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]], [[Darker Side]]
|align=center|<span style="color:green;">Yes</span>
|align=center|None
|-
|-
|align=center|[[File:Maw-Ray Icon SMO.png|65px]]<br>[[Maw-Ray]]
|align=center|[[File:Maw-Ray Icon SMO.png|100x100px]]<br>[[Maw-Ray]]
|An ominous enemy that dashes out of its hideout to snatch Mario whenever it spots him. Maw-Rays cannot be defeated.
|Giant {{wp|moray eel}} enemies that dwell in underwater caves. They quickly lunge towards Mario when he is near.
|align=center|[[Seaside Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]]
|align=center|[[Seaside Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]]
|align=center|<span style="color:red;">No</span>
|align=center|{{chart icon|cross}}
|-  
|-  
|align=center|[[File:Mini Goomba Icon SMO.png|65px]]<br>[[Mini Goomba]]
|align=center|[[File:Mini Goomba Icon SMO.png|100x100px]]<br>[[Mini Goomba]]
|A smaller Goomba found among other members of the same species. Unlike in most ''Super Mario'' games, Mini Goombas are depicted as having yellow heads. Although harmful, they can be defeated with any kind of attack, including a Cap Throw. Mini Goombas are the first enemies encountered in the game.
|Little Goombas. Like normal-sized ones, they charge towards Mario when near. Mini Goombas are usually in groups of eight. In story-related objectives, Mini Goombas appear in the overworld before normal Goombas. They otherwise occur underground in [[glowing spot]]s and inside [[crate]]s. They are defeated when stomped by Mario or struck by Cappy.
|align=center|[[Cap Kingdom]], [[Cascade Kingdom]], [[Sand Kingdom]], [[Lake Kingdom]], [[Wooded Kingdom]], [[Lost Kingdom]], [[Metro Kingdom]], [[Seaside Kingdom]], [[Bowser's Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]]
|align=center|[[Cap Kingdom]], [[Cascade Kingdom]], [[Sand Kingdom]], [[Lake Kingdom]], [[Wooded Kingdom]], [[Lost Kingdom]], [[Metro Kingdom]], [[Seaside Kingdom]], [[Bowser's Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]]
|align=center|<span style="color:red;">No</span>
|align=center|{{chart icon|SMO-Coin}}×1
|-
|-
|align=center|[[File:Parabones Icon SMO.png|65px]]<br>[[Parabones]]
|align=center|[[File:Parabones Icon SMO.png|100x100px]]<br>[[Parabones]] {{chart icon|SMO-capture}}
|An undead Koopa Troopa with the ability to fly. It is initially found patrolling a spot peacefully, but once it finds Mario in its proximity, it starts chasing him to attack. Parabones collapse on the ground if stomped, but they revive shortly after—the only way to defeat a Parabones is to collapse it above lava or above an abyss. Parabones can be used to fly Mario over pits of lava that are otherwise difficult or impossible to pass.
|Winged [[Dry Bones]]. They pursue Mario on sight, but they cannot ascend or descend, so they can easily be obstructed. Parabones crumble into a pile of bones when stomped, but reassemble after a few seconds. They are only defeated if they crumble above a bottomless [[pit]] or lava. A captured Parabones can fly. Rapidly pressing {{button|switch|A}} makes it flap its wings.
|align=center|[[Bowser's Kingdom]], [[Moon Kingdom]]
|align=center|[[Bowser's Kingdom]], [[Moon Kingdom]]
|align=center|<span style="color:green;">Yes</span>
|align=center|None
|-
|-
|align=center|[[File:Paragoomba Icon SMO.png|65px]]<br>[[Paragoomba]]
|align=center|[[File:Paragoomba Icon SMO.png|100x100px]]<br>[[Paragoomba]] {{chart icon|SMO-capture}}
|A winged Goomba that, similarly to a Parabones, allows Mario to travel above abysses and other such impediments if captured. It can be defeated with a stomp attack.
|Winged Goombas that fly back and forth in set paths. They are defeated when stomped. A captured Paragoomba can fly like a Parabones.
|align=center|[[Cap Kingdom]], [[Wooded Kingdom]]
|align=center|[[Cap Kingdom]], [[Wooded Kingdom]]
|align=center|<span style="color:green;">Yes</span>
|align=center|{{chart icon|SMO-Coin}}×1
|-
|-
|align=center|[[File:Spiny Icon SMO.png|65px]][[File:SMO 8bit Spiny.png|64px]]<br>[[Spiny]]
|align=center|[[File:Pulse Beam SMO.jpg|100x100px]]<br>[[Pulse Beam]]
|A hard-shelled Koopa that follows Mario when he is close, trying to ram its spikes onto him. This enemy cannot be defeated with common attack methods, including a Cap Throw, which merely pushes the enemy backward. However, this way, the Spiny can be brought to a ledge and fall into an abyss or [[poison (obstacle)|poison]]. Another way to defeat a Spiny is to poke it as a [[Pokio]] or to throw an object, such as a seed, at it. Spinies behave very similarly to [[Bully|Bullies]] in this game.
|Spiked mechs that discharge shockwaves. Pulse Beams are inert by default, but they discharge when struck by Cappy or another Pulse Beam's shockwave, causing a circular {{wp|feedback|feedback loop}}. This can be used to clear obstacles, but makes an area more dangerous to traverse. Jumping on a Pulse Beam damages Mario.
|align=center|[[Sand Kingdom]], [[Seaside Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]], [[Darker Side]]
|align=center|{{chart icon|cross}}
|-
|align=center|[[File:Spiny Icon SMO.png|100x100px]]<br>[[Spiny]]
|Squat, spiked Koopas. They chase Mario when he is near. Spinies are briefly stunned and shoved backwards when struck by Cappy, and they damage Mario when jumped on. Spinies are only defeated when knocked off the edge of a platform or when struck by a thrown item, like a [[Seed (Super Mario Odyssey)|seed]].
|align=center|[[Cap Kingdom]], [[Cloud Kingdom]], [[Snow Kingdom]], [[Seaside Kingdom]], [[Luncheon Kingdom]], [[Bowser's Kingdom]]
|align=center|[[Cap Kingdom]], [[Cloud Kingdom]], [[Snow Kingdom]], [[Seaside Kingdom]], [[Luncheon Kingdom]], [[Bowser's Kingdom]]
|align=center|<span style="color:red;">No</span>
|align=center|{{chart icon|SMO-Coin}}×1
|-
|-
|align=center|[[File:Ty-Foo Icon SMO.png|65px]]<br>[[Ty-foo]]
|align=center|[[File:Ty-Foo Icon SMO.png|100x100px]]<br>[[Ty-foo]] {{chart icon|SMO-capture}}
|A levitating cloud giant that blows strong gusts of [[wind]] at regular intervals. This may push enemies or other objects out of the way. Capturing a Ty-foo results in Mario adopting this ability and also the ability to move freely above wide chasms. Ty-foos cannot be defeated.
|Giant [[Foo]]-like enemies that blow strong [[wind]]s at consistent intervals. The gusts blow enemies, items, Cappy, and Mario himself off of platforms. There are hidden areas in the Snow Kingdom where Ty-foos blow wooden blocks along stretches of ice that can be used as platforms. A captured Ty-foo can blow wind itself with {{button|switch|Y}} and safely float above hazards. Shaking the controller strengthens the power of the wind.
|align=center|[[Cascade Kingdom]], [[Snow Kingdom]]
|align=center|[[Cascade Kingdom]], [[Snow Kingdom]]
|align=center|<span style="color:green;">Yes</span>
|align=center|{{chart icon|cross}}
|}
|}


==Bosses==
===Obstacles===
===Broodals===
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#FFFFFF"
{|width=100% class="wikitable"
|-style="background:#FF2400;color:white;"
!width=15%|Boss
!width=10%|Name
!Description
!Description
!Found in
!width=19%|Locations
|-
|-
|align=center|[[File:SMO Asset Model Banzai Bill Cannon.png|100x100px]]<br>[[Banzai Bill Cannon]]
|Giant cannons that shoot [[Banzai Bill]]s. Within the Wooded Kingdom, there is a Banzai Bill Cannon in a subarea that is triggered when [[Mario]] collects a nearby [[key]].
|align=center|[[Wooded Kingdom]], [[Snow Kingdom]], [[Moon Kingdom]], [[Dark Side]]
|-
|align=center|[[File:SMO 8bit Barrel.png|100x100px]]<br>[[Barrel]]
|Rolling projectiles tossed down [[girder]]s by [[Donkey Kong]]. Contact damages Mario.
|align=center|[[Metro Kingdom]], [[Darker Side]]
|-
|align=center|[[File:SMO Asset Model Bill Blaster.png|100x100px]]<br>[[Bill Blaster]]
|Cannons that shoot [[Bullet Bill]]s.
|align=center|[[Sand Kingdom]], [[Wooded Kingdom]], [[Cloud Kingdom]], [[Metro Kingdom]], [[Moon Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]], [[Dark Side]]
|-
|-
|align=center|[[File:Topper-SMO.jpg|90px]]<br>[[Topper]]
|align=center|[[File:SMO Screenshot Boulder (Obstacle).jpg|100x100px]]<br>[[Boulder]] / [[Shell (Super Mario Odyssey)|Shell]] / [[Pepper (object)|Pepper]]
|align=center|As the leader of the [[Broodals]], Topper prances around the boss field, occasionally spinning his hats in a circle. To defeat him, [[Mario]] must knock all of his hats off using [[Cappy]], then [[jump]] on him. After being hit, Topper enters one of his hats and sends the others whirling around the field. Mario then has to repeat this process. In later fights, Topper has many more hats to knock off and takes three hits to defeat.
|Rolling rocks that damage Mario on contact. They break when they collide with a wall. [[Bowser]] and [[Chargin' Chuck]]s can break them while [[capture]]d. Some boulders release a [[Heart (item)|heart]] when broken. Equivalent obstacles appear in some kingdoms that match the regional topography, such as [[Shell (Super Mario Odyssey)|shell]]s and [[Pepper (object)|pepper]]s.
|align=center|[[Cap Kingdom]], [[Bowser's Kingdom]], [[Dark Side]]
|align=center|[[Cloud Kingdom]], [[Seaside Kingdom]], [[Luncheon Kingdom]], [[Bowser's Kingdom]], [[Moon Kingdom]], [[Darker Side]]
|-
|align=center|[[File:SMO Screenshot Freezing Water.jpg|100x100px]]<br>[[Freezing water]]
|[[Water]] so frigid that it gradually depletes Mario's [[Health Meter|life meter]] if he tries to swim through it. The boarder of the screen gradually becomes encroached with ice the longer Mario stays in the water, obscuring the player's view. A captured [[Cheep Cheep|Snow Cheep Cheep]] can swim in freezing water without being damaged.
|align=center|[[Snow Kingdom]]
|-
|align=center|[[File:SMO Screenshot Ice.jpg|100x100px]]<br>Ice
|Ice reduces Mario's traction and causes him to slide. A captured [[Goomba]] remains sure-footed on ice.
|align=center|[[Sand Kingdom]], [[Snow Kingdom]]
|-
|align=center|[[File:SMO Screenshot Lava.jpg|100x100px]]<br>[[Lava]]
|Molten rock. Direct contact burns Mario and makes him bounce into the air with his hands on his rear. A captured [[Lava Bubble]] can swim through lava.
|align=center|[[Lost Kingdom]], [[Seaside Kingdom]], [[Luncheon Kingdom]], [[Moon Kingdom]], [[Darker Side]]
|-
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Lava Geyser (Moon Kingdom).jpg|100x100px]]<br>[[Lava Geyser]]
|Lava Geysers rise and fall in set intervals that can be timed. A rise is always proceeded by rapid bubbling on the lava's surface. In some areas, they rise through [[Grated platform|Wire Net Platform]]s. A captured Lava Bubble can utilize Lava Geysers as platforms that brings it to a higher area, similar to [[Sand Geyser]]s.
|align=center|[[Luncheon Kingdom]], [[Moon Kingdom]], [[Darker Side]]
|-
|align=center|[[File:SMO 8bit Oil Drum.png|100x100px]]<br>[[Oil drum]]
|Touching an oil drum damages Mario. They only appear in 2D areas.
|align=center|[[Metro Kingdom]], [[Darker Side]]
|-
|align=center|[[File:SMO Screenshot Poison.jpg|100x100px]]<br>[[Poison (obstacle)|Poison]]
|Touching poison immediately causes Mario to lose a life. The [[Jaxi]] can harmlessly run across it. In a subarea, poison moves in [[poison wave|waves]].
|align=center|[[Cap Kingdom]], [[Sand Kingdom]], [[Wooded Kingdom]], [[Lost Kingdom]], [[Metro Kingdom]], [[Snow Kingdom]], [[Bowser's Kingdom]]
|-
|align=center|[[File:SMO Screenshot Quicksand.jpg|100x100px]]<br>[[Quicksand]]
|Mario rapidly sinks while on quicksand. [[Jump]]ing keeps him above the surface. In most areas, sinking all the way through quicksand causes Mario to lose a life, but there is a hidden area in [[Tostarena Ruins]] only accessible by sinking through the sand. [[Glydon]] is incapable of sinking through quicksand.
|align=center|[[Sand Kingdom]]
|-
|align=center|[[File:SMO Screenshot Cannon.jpg|100x100px]]<br>[[Rotating defense mechanism]]
|A [[cannon]] above the [[Wooded Kingdom#Secret Flower Field Entrance|Secret Flower Field Entrance]] that fires rolling [[cannonball]]s. A captured [[Sherm]] destroys a the rotating defense mechanism when it strikes each of its four panels with a bullet.
|align=center|[[Wooded Kingdom]]
|-
|-
|align=center|[[File:SMO-HarietArtwork.jpeg|90px]]<br>[[Hariet]]
|align=center|[[File:Spike Trap SMO render.png|100x100px]]<br>[[Spike Trap]]
|align=center|Being the only girl among the Broodals, Hariet hops in place, throwing [[bomb]]s that explode into a puddle of [[lava]]. To defeat her, Mario must throw Cappy at the large bomb she throws, sending it to her, knocking off her hat, then jumping on her. After being hit, Harriet enters her hat and flies around the field, dropping bombs. Mario then has to repeat this process twice. In later fights, she throws two bombs at a time.
|Spike Traps generally appear attached to terrain and shifting objects. Their spikes damage Mario on contact. Some Spike Traps protract their spikes in set intervals that can be timed. A captured [[Jizo]] can travel across beds of spikes without being damaged.
|align=center|[[Sand Kingdom]], Bowser's Kingdom, Dark Side
|align=center|[[Lake Kingdom]], [[Metro Kingdom]], [[Bowser's Kingdom]]
|-
|-
|align=center|[[File:SMO Art - Spewart.jpg|90px]]<br>[[Spewart]]
|align=center|[[File:SMO Screenshot Turret.jpg|100x100px]]<br>[[Turret]]
|align=center|Being short and stout, Spewart sprays poison in a large ring around him. To defeat him, Mario must clear a path through the poison, knock his hat off, and jump on him. After being hit, Spewart enters his hat and whirls around the field, leaving poison in his path. Mario has to repeat this process twice. In later fights, Spewart sprays more poison.
|Embronzed cannons around [[Bowser's Castle]]. They perpetually launch [[firework bomb]]s that roll along the ground. These bombs can be knocked into breakable objects by a captured [[Pokio]]. Firework bombs otherwise damage Mario on contact.
|align=center|[[Wooded Kingdom]], [[Luncheon Kingdom]], Dark Side
|align=center|[[Seaside Kingdom]], [[Bowser's Kingdom]]
|-
|-
|align=center|[[File:SMO Rango.jpg|90px]]<br>[[Rango]]
|align=center|[[File:Wind SMO.jpg|100x100px]]<br>[[Wind]]
|align=center|As the tallest Broodal, Rango throws his sawblade-like hat in a half circle. To defeat him, Mario must throw Cappy at his hat to flip it over, revealing a [[Hat Trampoline]], and jump on it to boost his jump to his head. After being hit, Rango enters his hat and bounces around. Mario has to repeat this process twice. In later fights, Rango has two hats to throw.
|Billows of wind push Mario or carry him into the air, depending on the orientation of its source. Tossing Cappy into a billow carries him a great distance, sometimes into an otherwise unreachable switch. [[Stump|Post]]s seal wind underground in the Snow Kingdom. It is otherwise expelled by [[Ty-foo]]s and [[Wind Blow Tower|blocky tower]]s in set increments.
|align=center|[[Lake Kingdom]], [[Snow Kingdom]], Dark Side
|align=center|[[Cascade Kingdom]], [[Snow Kingdom]], [[Darker Side]]
|}
|}


===Kingdom bosses===
===Bosses===
{|width=100% class="wikitable"
[[File:SMO-scrn-Broodals.jpg|thumb|250px|The Broodals aboard their airship, approaching Mario in the Sand Kingdom.]]
!width=15%|Boss
There are thirteen bosses in ''Super Mario Odyssey'', most of which release a [[Multi Moon]] upon defeat. The most recurring bosses are the [[Broodals]]. They are subordinates of the wedding planner Madame Broode and help carryout Bowser's wedding plans, often actively pilfering articles of interest on his behalf. They travel across the world on an [[airship]]. A battle against a Broodal emphasizes utilization of throwing moves with [[Cappy]]. He is needed to knock away projectiles, clear hazards, end attacks early, and make the boss open to being [[stomp]]ed. A subsequent battle with the same Broodal is always harder than the last. They are visually similar to the [[Koopalings]],<ref>{{cite|author=Sakai, Kazuya, kikai, Rachel Roberts, and Jenny Blenk, editors|date=2019|title=''[[The Art of Super Mario Odyssey]]''|format=First English Edition|location=Milwaukie|publisher=[[Dark Horse]]|page=73, 147}}</ref> and are narratively comparable to [[Bowser Jr.]] in ''[[Super Mario Galaxy]]'' and ''[[Super Mario Galaxy 2]]''. The fact that each of them physically recede into their hats during battle is a potential allusion to a {{wp|Hat-trick (magic trick)|magician's hat-trick}}.
 
Larger bosses, here called "'''{{Conjectural|kingdom bosses}}'''", emphasize a utilization of a [[capture|captured form]] introduced within the same kingdom. For example, the [[Sand Kingdom]] is the first area to include [[Bullet Bill]]s. During the fight with Knucklotec, his fists are capturable and control just like them. [[Mario]] must capture one to punch the boss in the face. For the largest kingdoms, they are usually the second boss battle, following one with a Broodal. Kingdom bosses are aesthetically tied to the regional topography and narratively important to the active conflict.
 
Unlike prior ''[[Super Mario (series)|Super Mario]]'' games that have [[level]]s or [[mission]]s that can be revisited, most of the completed boss battles cannot be repeated once cleared and there are stretches of the game where they are inaccessible. Scenarios where Mario can fight the bosses again are presented after completing "[[Bowser's Moon Wedding]]", and these ones can be replayed by the player innumerably. The Broodals and RoboBrood are fought on the [[Dark Side]] of the [[moon]]. Most of the kingdom bosses can be found sealed inside [[painting]]s in the [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]]. They are hung inside towers near [[Peach's Castle]]. Both of these scenarios are comparable to [[Boss Blitz Galaxy]] from ''Super Mario Galaxy 2'' and [[Boss Blitz]] from ''[[Super Mario 3D World]]''. Madame Broode can be battled again in the [[Underground Moon Caverns]]. Upon revisit, a painting appears in the [[Wedding Hall]] that brings Mario to a rematch with Bowser and a chance to replay the end of the main campaign. All of these battles are more challenging than the ones from the main campaign.
 
Most of the bosses have an explicit or implied relationship with the moon. While normal [[rabbit]]s live on Mario's world, Madame Broode and the Broodals are of a "rabbitish" species that live on the Dark Side. They are conceptually derived from the {{wp|moon rabbit}}s of Japanese folklore.<ref>{{cite|author=----|date=2019|title=''[[The Art of Super Mario Odyssey]]''|format=First English Edition|location=Milwaukie|publisher=[[Dark Horse]]|page=73, 315}}</ref> Torkdrift looks like a {{wp|flying saucer}} and closely resembles the [[UFO|small UFO]] found on Honeylune Ridge.<ref name=drift>{{cite|author=----|date=2019|title="Wooded Kingdom". ''[[The Art of Super Mario Odyssey]]''|format=First English Edition|location=Milwaukie|publisher=[[Dark Horse]]|page=149}}</ref> Though described as the {{wp|Dauphin of France|Dauphin of Bubblaine}}, the local [[Bubblainian]]s do not talk about Mollusque-Lanceur as if they recognize him. His resemblance to the [[Astro-Lanceur]]s of Honeylune Ridge suggests he too may come form the moon.<ref>{{cite|author=----|date=2019|title="Moon Kingdom". ''[[The Art of Super Mario Odyssey]]''|format=First English Edition|location=Milwaukie|publisher=[[Dark Horse]]|page=283}}</ref>
 
Bosses are listed below in the order that they are first encountered within their respective categories.
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#FFFFFF"
|-style="background:#FF2400;color:white;"
!width=10%|Name
!Description
!Description
!Found in
!width=19%|Locations
!Capturable?
|-
!colspan=3 style="background:#FF7733;"|The Broodals
|-
|align=center|[[File:Topper Artwork SMO.jpg|100x100px]]<br>[[Topper]]
|The leader of the Broodals. Topper wears a stack of top hats during battle. He occasionally lies on the ground and whirl in a circle to strike Mario. Hitting him makes one hat fall off his head and slowly spin across the battlefield as a hazard. Knocking away all of Topper's hats leaves his head exposed and vulnerable to being stomped. Once struck, Topper conjures a flurry of top hats and releases them across the field, pulling himself into one in the process. Striking the one with Topper inside causes all of the hats on the field to disappear, but  they all look identical to one another. The only "tell" is that Topper can be herd mumbling to himself when Mario draws near the hat he is hidden within. Topper is considered a ruthless and relentless figure. In the English localization, he speaks in a {{wp|Brooklyn accent}}.
|align=center|[[Cap Kingdom]], [[Bowser's Kingdom]], [[Dark Side]]
|-
|align=center|[[File:Hariet Artwork SMO.jpg|100x100px]]<br>[[Hariet]]
|Hariet is the "pyrotechnician" of the Broodals. She flings explosive bombs from her braids. The bombs leave pools of [[lava]] after detonating, making the battlefield harder to navigate. Tossing Cappy at a thrown bomb tosses it back at her, knocking off her metal sun hat and leaving her open to a stomp. She recedes into her hat when struck and flies erratically across the battlefield like a UFO, dropping bombs. Striking one of these with Cappy knocks it back into Hariet, ending the onslaught early. Hariet apparently crafted the hat she uses herself,<ref>{{cite|author=----|date=2019|title="Sand Kingdom". ''[[The Art of Super Mario Odyssey]]''|format=First English Edition|location=Milwaukie|publisher=[[Dark Horse]]|page=119}}</ref> and is considered the most erratic member of the Broodals.
|align=center|[[Sand Kingdom]], [[Bowser's Kingdom]], [[Dark Side]]
|-
|align=center|[[File:Spewart Artwork SMO.jpg|100x100px]]<br>[[Spewart]]
|The heavyset Spewart spins and spews [[Poison (obstacle)|poison]] across the battlefield. Cappy clears it when thrown across it. Unlike his compatriots, striking Spewart does not make him flinch, but it is necessary to knock away his hat and leave him open to a stomp. Once hit, Spewart enters his hat and whirls around the field, leaving poison in his wake.
|align=center|[[Wooded Kingdom]], [[Luncheon Kingdom]], [[Dark Side]]
|-
|align=center|[[File:SMO Artwork Rango.png|100x100px]]<br>[[Rango]]
|Rango is the tallest of the Broodals. He tosses his serrated straw hat like a [[boomerang]]. Striking the hat flips it over, revealing it contains a [[Hat Trampoline]] that can be used to [[spin]] high into the air and strike Rango from above. He is otherwise too tall to stomp on from the ground. Hitting Rango causes him to enter his hat, up to his waist, and tromp around the battlefield in an unpredictable manor. Rango is apparently prone to zoning out. He speaks with a {{wp|Drawl|southern drawl}} in the English localization.
|align=center|[[Lake Kingdom]], [[Snow Kingdom]], [[Dark Side]]
|-
|-
|align=center|[[File:Madame Broode Artwork SMO.jpg|200x100px]]<br>[[Madame Broode]]
!colspan=3 style="background:#FF7733;"|Kingdom bosses
|align=center|As the boss of the Broodals, Madame Broode sends her Chain Chompikins at Mario. To defeat her, Mario must knock Chain Chompikins' hat off and capture it, avoiding Madame Broode's swipes and sending it rocketing towards her. After being hit, she sends Chain Chompikins rocketing towards Mario. Mario has to repeat this process twice. In later fights, Chain Chompikins has more hats.
|-
|align=center|[[File:Madame Broode Artwork SMO.jpg|100x100px]]<br>[[Madame Broode]]
|The true boss of the Broodals, and the architect of Bowser's wedding. Madame Broode is encountered alongside her pet [[Big Chain Chomp|Chain Chomp]], Chain Chompikins. It lunges at Mario, incrementally pulling Madame Broode with it. [[Capture|Capturing]] Broode's Chain Chomp and launching it back at her is the only way to damage her. Madame Broode becomes enraged as the battle progresses and actively launches Chain Chompikins like a {{wp|yo-yo}} to strike Mario.
|align=center|[[Cascade Kingdom]], [[Moon Kingdom]]
|align=center|[[Cascade Kingdom]], [[Moon Kingdom]]
|align=center|<span style="color:red;">No</span>
|-
|-
|align=center|[[File:SMO Artwork Knucklotec.png|200x100px]]<br>[[Knucklotec]]
|align=center|[[File:SMO Artwork Knucklotec.png|100x100px]]<br>[[Knucklotec]]
|align=center|Knucklotec, the guardian of the [[Binding Band]], slams his fists down to Mario. To defeat him, Mario must lure one of Knucklotec's fists into an icy patch and capture it, avoiding ice crystals and slamming the fist into his own face. After being hit, Knucklotec sends his fists rocketing towards Mario. Mario has to repeat this process twice. In later fights, [[Chincho]]s are on the field.
|The stone guardian of the [[Binding Band]]. Knucklotec slams his disembodied hands into the battlefield to hit Mario and actively tracks his position. He periodically causes big [[icicle]]s to fall from the ceiling, which leave hexagonal panels of ice on the ground. Tricking Knucklotec into punching a panel stuns his fist and leaves it open to being captured. A captured Knucklotec's fist controls like a Bullet Bill, and is used to punch the boss's face. This is the only way to damage him. In the subsequent fight with Knucklotec, [[Chincho]]s are on the field. Knucklotec was worshiped as a god in ancient Tostarena, and his likeness is depicted throughout the kingdom on stones and ruins.
|align=center|[[Sand Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]]
|align=center|[[Sand Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]]
|align=center|<span style="color:green;">Yes</span> (Knucklotec's Fist)
|-
|-
|align=center|[[File:Torkdrift Artwork SMO.jpg|200x100px]]<br>[[Torkdrift]]
|align=center|[[File:Torkdrift Artwork SMO.jpg|100x100px]]<br>[[Torkdrift]]
|align=center|Being a flower-stealing UFO, Torkdrift fires lasers. To defeat it, Mario must capture an Uproot and break the three flowers incased by blocks by stretching, then doing the same on the now-revealed glass dome. After being hit, Torkdrift fires circular lasers that Mario must stretch over. Mario has to repeat this process twice. In later fights, there are [[Pulse Beam]]s that Torkdrift targets.
|A mechanical [[Spindrift]] with googly eyes. Mario can only damage the boss as a captured [[Uproot]], striking its three flower-like extensions and glass dome. Only striking the dome truly damages Torkdrift, but it is pointed skyward by default. Striking all of the extensions forces Torkdrift to flip over and leaves its dome open to being struck. Torkdrift overwise discharges circular shockwaves that damage Mario on contact. Bowser created Torkdrift himself,<ref name=drift/> and it collects [[Soirée Bouquet]]s for his wedding.
|align=center|[[Wooded Kingdom]], Mushroom Kingdom
|align=center|[[Wooded Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]]
|align=center|<span style="color:red;">No</span>
|-
|-
|align=center|[[File:SMO Art - Bowser.png|200x100px]]<br>[[Bowser]]
|align=center|[[File:SMO Art - Bowser.png|100x100px]]<br>[[Bowser]] {{chart icon|SMO-capture}}
|align=center|Being the King of the [[Koopa (species)|Koopas]] himself, Bowser throws his hats at Mario. To defeat him, Mario must throw Cappy at the hat with punching gloves twice; make his way to Bowser, dodging his [[Spike Ball]]s and fire ring; and punch him. Mario has to repeat this process twice. In the later fights taking place in the Moon Kingdom, Bowser [[Fire Breath|breathes fire]] in a large circle after being hit. After those fights, Mario needs to [[capture]] Bowser in order to complete the section.
|The fire-breathing king of [[Koopa (species)|Koopa]]s. Mirroring Mario himself, Bowser tosses a top hat to strike him. His is fixed with mechanical punching fists. Striking the hat with Cappy allows Mario to briefly appropriate it and punch back at Bowser like a {{wp|Rock 'Em Sock 'Em Robots|Rock 'Em Sock 'Em Robot}}. This is the only way to damage Bowser. He otherwise leaps across the arena, generating damaging shockwaves on impact, and conjures projectile stones to hurl at Mario. Bowser attempts to strike him with his tail when he is near, and guards by raising his forearms over his face. After defeating him in the Moon Kingdom, Mario must capture him to escape the collapsing underground with [[Princess Peach]]. Capturing Bowser allows Mario to swipe his claws with {{button|switch|Y}} and breathe fire by shaking the controller. Bowser is Mario's perennial foe, and he considers himself to be a legitimate rival for Peach's affection.<ref>{{cite|author=----|date=2019|title=''[[The Art of Super Mario Odyssey]]''|format=First English Edition|location=Milwaukie|publisher=[[Dark Horse]]|page=28, 29, 156, 157, 295}}</ref>
|align=center|[[Cloud Kingdom]], Moon Kingdom, [[Darker Side]]
|align=center|[[Cloud Kingdom]], [[Moon Kingdom]], [[Darker Side]]
|align=center|<span style="color:green;">Yes</span> (Moon Kingdom and Darker Side only)
|-
|-
|align=center|[[File:Mechawiggler Artwork SMO.jpg|200x100px]]<br>[[Mechawiggler]]
|align=center|[[File:Mechawiggler Artwork SMO.jpg|100x100px]]<br>[[Mechawiggler]]
|align=center|Being a caterpillar-like robot, Mechawiggler fires energy balls from its pods. To defeat it, Mario must capture a [[Sherm]] and fire at all of the pods, rendering Mechawiggler weak to rapid fire. After being hit, it opens portals and charges between them. Mario has to repeat this process once. In later fights, Mechawiggler is twice the size.
|Giant, robotic [[Wiggler]]s that scuttle across the sides of skyscrapers. One discharges balls of energy from its body that home-in towards Mario. He can only strike a Mechawiggler as a captured [[Sherm]], with the goal being to to knock out each of its glowing body segments. Doing so causes the Mechawiggler to eventually vanish and remerge from a portal, aiming to quickly bulldoze through Mario. A Mechawiggler is initially encountered leeching energy from New Donk City and causing a blackout. In the second battle, two Mechawigglers appear.
|align=center|[[Metro Kingdom]], Mushroom Kingdom
|align=center|[[Metro Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]]
|align=center|<span style="color:red;">No</span>
|-
|-
|align=center|[[File:Mollosque-Lanceur Artwork SMO.jpg|200x100px]]<br>[[Mollusque-Lanceur]]
|align=center|[[File:Mollosque-Lanceur Artwork SMO.jpg|100x100px]]<br>[[Mollusque-Lanceur]]
|align=center|As the Dauphin of Bubblaine, Brigadier Mollusque-Launceur III, or Mollusque-Launcer, fires spiked bombs and torpedoes. To defeat him, Mario must capture a [[Gushen]] and spray water onto his head. After being hit, Mollusque-Launcer spins around extremely fast, rendering himself temporarily invincible. Mario has to repeat this process twice. In later fights, the arena has no bottom, meaning Mario has to constantly fly with the Gushen.
|The Dauphin of Bubblaine, Brigadier Mollusque-Launceur III. He flies through the air, spitting projectile shells at Mario. Shooting water at Mollusque-Launceur's bulbous head as a captured Gushen is the only way to damage him. Mollusqur-Lauceur rapidly spins once struck, rendering himself temporarily invincible. Mario is damaged when hit by an arm. As the battle progresses, Mollusque-Launceur becomes enraged and secretes a lava-like goop on his head. Mollusque-Launceur is first encountered in the Seaside Kingdom, where he is hoarding [[Sparkle Water]].
|align=center|[[Seaside Kingdom]], Mushroom Kingdom
|align=center|[[Seaside Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]]
|align=center|<span style="color:red;">No</span>
|-
|-
|align=center|[[File:Cookatiel Artwork SMO.jpg|200x100px]]<br>[[Cookatiel]]
|align=center|[[File:Cookatiel Artwork SMO.jpg|100x100px]]<br>[[Cookatiel]]
|align=center|Being a bird hungry for stew, Cookatiel coughs up vegetables. To defeat it, Mario must capture a [[Lava Bubble]] and swim up Cookatiel's vomit to reach its head. Mario has to repeat this process twice. In later fights, there are [[Moonsnake]]s in the stewpot.
|A big, gluttonous bird that flutters in the air. Cookatiel upchucks projectile vegetables and lava in battle. Mario can only reach and damage him as a captured [[Lava Bubble]], traveling up the stream of lava to get to his strikable head. He is first fought above the giant pot of [[Stupendous Stew]] at the top of [[Mount Volbono]], where he has appropriated the local food.
|align=center|[[Luncheon Kingdom]], Mushroom Kingdom
|align=center|[[Luncheon Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]]
|align=center|<span style="color:red;">No</span>
|-
|-
|align=center|[[File:Ruined Dragon Artwork SMO.jpg|200x100px]]<br>[[Ruined Dragon]]
|align=center|[[File:Ruined Dragon Artwork SMO.jpg|100x100px]]<br>[[Ruined Dragon]]
|align=center|As the Lord of Lightning, the Ruined Dragon fires electric saws that roll around the field. To defeat him, Mario must dodge rings of lightning, remove all of the stakes from his head, and ground-pound where his helmet usually is, all in the short time that the dragon's head is down. Mario has to repeat this process twice. In later fights, the Ruined Dragon makes patterns of lightning rings that are more difficult to dodge.
|The Lord of Lightning — an enormous dragon under the control of Bowser. The Ruined Dragon launches wheel-like electrical projectiles that roll across the battlefield. He lays his head on the field after a barrage, exhausted. This grants Mario access to the {{wp|kabuto|kabuto}} staked to the dragon's head by swords. Throwing Cappy at each of the swords makes the kabuto fall away, and grants Mario access to the strikable glowing bump. Ground-pounding it damages the Ruined Dragon. Bowser uses the dragon to down the [[Odyssey]] in Crumbleden. It is implied that an attack from the Ruined Dragon is what lead the kingdom to ruin. Once defeated, the Ruined Dragon rests his head upon the arena, murmuring about being exhausted.
|align=center|[[Ruined Kingdom]], Mushroom Kingdom
|align=center|[[Ruined Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]]
|align=center|<span style="color:red;">No</span>
|-
|-
|align=center|[[File:Robobrood Artwork SMO.jpg|200x100px]]<br>[[RoboBrood]]
|align=center|[[File:Robobrood Artwork SMO.jpg|100x100px]]<br>[[RoboBrood]]
|align=center|A giant mech owned by the [[Broodals]]. The RoboBrood fires bombs and rings as well as stamping its giant feet. To defeat it, Mario must capture a [[Pokio]] and poke the bombs back at it, making it fall over. Mario must then climb the robot, then poke at the nearest Broodal-containing dome. After being hit, the RoboBrood dashes with glowing feet across the field. Mario has to repeat this process three times. In later fights, Mario must capture a [[Hammer Bro]] instead of a Pokio.
|A giant firework-launching mech controlled by the Broodals. RoboBrood fires [[firework bomb|bomb]]s and other projectile fireworks onto the arena. It walks around with heavy steps that knock-out Mario on contact. Defeating RoboBrood entails striking each one of its four cockpits, launching the Broodal it contained. The easiest way to reach the cockpit is as a captured Pokio, which can ascend RoboBrood's wooden body. After the strike, the RoboBrood runs across the field with energized feet. In the second battle on Rabbit Ridge, [[Hammer Bro]]s appear in place of Pokios.
|align=center|[[Bowser's Kingdom]], [[Dark Side]]
|align=center|[[Bowser's Kingdom]], [[Dark Side]]
|align=center|<span style="color:red;">No</span>
|}
|}


Line 789: Line 875:
|Acorn-like seeds with yellow {{wp|Calybium and cupule|caps}}. Tossing a seed into a flowerpot causes a sunflower-like plant to grow and release a Power Moon. The seeds are usually scattered across a visited kingdom, distant from their corresponding flowerpots.
|Acorn-like seeds with yellow {{wp|Calybium and cupule|caps}}. Tossing a seed into a flowerpot causes a sunflower-like plant to grow and release a Power Moon. The seeds are usually scattered across a visited kingdom, distant from their corresponding flowerpots.
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Giant Seed.jpg|100x100px]]<br>[[Seed (Super Mario Odyssey)|Giant seed]]s
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Giant Seed.jpg|100x100px]]<br>[[Seed (Super Mario Odyssey)|Giant seed]]s
|Large, brown-capped seeds dispensed by silver [[Steam Gardener]]s. A giant seed grows into a [[Beanstalk]] when tossed into an enclosed patch of dirt.
|Large, brown-capped seeds dispensed by silver [[Steam Gardener]]s. A giant seed grows into a [[Vine|beanstalk]] when tossed into an enclosed patch of dirt.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMO Asset Model Turnip.png|100x100px]]<br>[[Turnip]]s
|align=center style="background:#FFFFFF"|[[File:SMO Asset Model Turnip.png|100x100px]]<br>[[Turnip]]s
Line 859: Line 945:
|Horizontal bars embedded into the side of terrain. Mario can swing from them to reach distant areas.
|Horizontal bars embedded into the side of terrain. Mario can swing from them to reach distant areas.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Vine.jpg|100x100px]]<br>[[Beanstalk]]
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Vine.jpg|100x100px]]<br>[[Vine|Beanstalk]]
|A beanstalk grows when a [[Seed (Super Mario Odyssey)|giant seed]] is thrown into an enclosed patch of dirt. The plant can be clung to like a pole to hidden areas that would otherwise be inaccessible. Growing and climbing a beanstalk is the only way Mario can leave the Deep Woods.
|A beanstalk grows when a [[Seed (Super Mario Odyssey)|giant seed]] is thrown into an enclosed patch of dirt. The plant can be clung to like a pole to hidden areas that would otherwise be inaccessible. Growing and climbing a beanstalk is the only way Mario can leave the Deep Woods.
|-
|-
Line 906: Line 992:
|Objects that rock slightly when struck by Cappy or jumped on, but are not sent flying and fall back into place. Hitting one sometimes releases a coin. Most kingdoms have an iteration of this object that matches the topography. Examples include: potted succulents, construction barriers, [[bin]]s, trashcans, tables, [[barrel]]s, and easels.
|Objects that rock slightly when struck by Cappy or jumped on, but are not sent flying and fall back into place. Hitting one sometimes releases a coin. Most kingdoms have an iteration of this object that matches the topography. Examples include: potted succulents, construction barriers, [[bin]]s, trashcans, tables, [[barrel]]s, and easels.
|-
|-
|align=center style="background:#FFFFFF"|[[File:Slots-Metro.jpg|100x100px]]<br>[[Slots]]
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Slots.jpg|100x100px]]<br>[[Slots]]
|A game hosted by [[Tostarenan]]s in several kingdoms. Individual slots cycle between three images of an item. Striking the image projected by a single slot causes it to stop. Getting all slots to stop on the same image rewards Mario with the item.
|A game hosted by [[Tostarenan]]s in several kingdoms. Individual slots cycle between three images of an item. Striking the image projected by a single slot causes it to stop. Getting all slots to stop on the same image rewards Mario with the item.
|-
|-
Line 1,043: Line 1,129:
|Pressing a P Switch causes a Flower Road to form a nearby bridge across [[pit|bottomless pit]]s. It gradually recedes at the rear and will disappear beneath Mario's feet if he does not keep pace with it.
|Pressing a P Switch causes a Flower Road to form a nearby bridge across [[pit|bottomless pit]]s. It gradually recedes at the rear and will disappear beneath Mario's feet if he does not keep pace with it.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMO Moon Moon 37.png|100x100px]]<br>[[Giant Swing (object)|Giant Swing]]
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Giant Swing.jpg|100x100px]]<br>[[Giant Swing (object)|Giant Swing]]
|Pendulous blocks that swing across empty space. They are briefly parallel with the ground at the fullest arch of the swing, allowing them to briefly be stood on.
|Pendulous blocks that swing across empty space. They are briefly parallel with the ground at the fullest arch of the swing, allowing them to briefly be stood on.
|-
|-
Line 1,049: Line 1,135:
|Iron girders extend over bottomless pits and create narrow gaps between which Mario can [[Wall Jump]]. Some girders are hollow and can be entered, while others are [[Swinging Scaffolding]]s suspended by chains. In 2D areas, [[Donkey Kong]] tosses [[barrel]]s down girders.
|Iron girders extend over bottomless pits and create narrow gaps between which Mario can [[Wall Jump]]. Some girders are hollow and can be entered, while others are [[Swinging Scaffolding]]s suspended by chains. In 2D areas, [[Donkey Kong]] tosses [[barrel]]s down girders.
|-
|-
|align=center style="background:#FFFFFF"|[[File:Hill SMO.png|100x100px]]<br>[[Hill]]
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Hill.jpg|100x100px]]<br>[[Hill]]
|Metal columns carried by a lava flow. They are pushed deeper into lava as they pass under grating, but rise back up.
|Metal columns carried by a lava flow. They are pushed deeper into lava as they pass under grating, but rise back up.
|-
|-
Line 1,097: Line 1,183:
|Platforms that submerge in lava in set intervals, then rise back up. Only the center of the platform is consistently above lava.
|Platforms that submerge in lava in set intervals, then rise back up. Only the center of the platform is consistently above lava.
|-
|-
|align=center style="background:#FFFFFF"|[[File:T Rex trampoline SMO.jpg|100x100px]]<br>[[Hat trampoline (Cascade Kingdom)|Trampoline]]
|align=center style="background:#FFFFFF"|[[File:T Rex trampoline SMO.jpg|100x100px]]<br>[[Trampoline]]
|Trampolines bounce Mario high into the air. Ground-pounding the surface makes him jump higher. There are variants of trampoline in most kingdoms that match the surround environment. Examples include parasols, {{wp|awning}}s, taxis, and [[Mushroom Trampoline|big mushroom]]s.
|Trampolines bounce Mario high into the air. Ground-pounding the surface makes him jump higher. There are variants of trampoline in most kingdoms that match the surround environment. Examples include parasols, {{wp|awning}}s, taxis, and [[Mushroom Trampoline|big mushroom]]s.
|-
|-
Line 1,754: Line 1,840:
==Notes and references==
==Notes and references==
===Notes===
===Notes===
{{footnote|note|A|Starts to appear in most of the kingdoms after completing "Bowser's Moon Wedding".}}
{{footnote|note|A|Starts to appear in most of the kingdoms after Bowser's Moon Wedding is completed.}}
{{footnote|note|B|Appears here after "A Tourist in the Metro Kingdom!" is completed.}}
{{footnote|note|B|Appears here after A Tourist in the Metro Kingdom! is completed.}}
{{footnote|note|C|Only appears here after the kingdom's Moon Rock is shattered.}}
{{footnote|note|C|Appears here only after the kingdom's Moon Rock is shattered.}}
{{footnote|note|D|Only appears here after "Bowser's Moon Wedding" is completed.}}
{{footnote|note|D|Appears here only after Bowser's Moon Wedding is completed.}}
{{footnote|note|E|Added in [[#Updates|Ver. 1.2.0]] on 21 February, 2018.}}
{{footnote|note|E|Added in [[#Updates|Ver. 1.2.0]] on February 21, 2018.}}


===References===
===References===
9,993

edits