Picross 2: Difference between revisions

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Undo revision 4159293 by Conradd (talk) Category redundancy; only add the most specific one
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{{italic title}}
{{italic title}}
{{Infobox
{{game infobox
|image=[[File:MarioPicross2.jpg|250px]]<br>Japanese box art
|image=[[File:MarioPicross2.jpg|250px]]<br>Japanese box art
|developer=[[Jupiter]]
|developer=[[Jupiter]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|released='''Game Boy:'''<br>{{released|Japan|October 19, 1996<ref>http://www.jupiter.co.jp/e/product/game/gb/mariospicross2.html</ref>}}'''Virtual Console (3DS):'''<br>{{released|Japan|October 24, 2012<ref>https://www.nintendo.co.jp/titles/50010000011047</ref>}}
|release='''Game Boy:'''<br>{{release|Japan|October 19, 1996<ref>http://www.jupiter.co.jp/e/product/game/gb/mariospicross2.html</ref>}}'''Virtual Console (3DS):'''<br>{{release|Japan|October 24, 2012<ref>https://www.nintendo.co.jp/titles/50010000011047</ref>}}
|genre=Puzzle
|genre=Puzzle
|modes=Single player
|modes=Single player
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In both easy picross and Mario's picross, the player is given a time limit. In puzzles with time limits, the player is allotted 30 minutes to complete each 15x15 puzzle, and is penalized for time for each wrongly marked square; 2 minutes for the first mistake, 4 minutes for the second, and 8 minutes for each mistake thereafter. At the start of the round, the player has the option to use a hint roulette, which cycles through the grid to completely reveal one row and one column. Once started, the player also has the option to use another hint roulette at the expense of 5 minutes deducted from the timer; this can be used multiple times as long as there is enough time remaining. When the player runs out of time, the game is over and they must restart the puzzle. While easy picross puzzles are completed after finishing a single 15x15 puzzle, Mario's picross features all 30x30 puzzles. After clearing the first stage of Mario's picross, the player is granted access to Wario's picross.
In both easy picross and Mario's picross, the player is given a time limit. In puzzles with time limits, the player is allotted 30 minutes to complete each 15x15 puzzle, and is penalized for time for each wrongly marked square; 2 minutes for the first mistake, 4 minutes for the second, and 8 minutes for each mistake thereafter. At the start of the round, the player has the option to use a hint roulette, which cycles through the grid to completely reveal one row and one column. Once started, the player also has the option to use another hint roulette at the expense of 5 minutes deducted from the timer; this can be used multiple times as long as there is enough time remaining. When the player runs out of time, the game is over and they must restart the puzzle. While easy picross puzzles are completed after finishing a single 15x15 puzzle, Mario's picross features all 30x30 puzzles. After clearing the first stage of Mario's picross, the player is granted access to Wario's picross.


In Wario's picross, the player isn't notified of mistakes or given any hints, making the puzzles harder to solve. The player has the option to enable a time limit, however, disabling the time limit will not unlock the hidden 10th puzzle on every stage. There is an option in the start menu, exclusive to Wario's picross, called "? Start"; a guessing mode where the player halts progress on the puzzle and can make temporary marks on prospective squares, which can sometimes be necessary due to the lack of hints and the complexity of Wario's puzzles. The player can decide at any time if they want to cancel the guessing mode and remove the temporary marks, letting them continue from a state prior to entering this mode. If the player correctly finishes the puzzle while in this mode, the puzzle is completed as normal. As with Mario's picross, Wario's picross also consists of all 30x30 puzzles. After clearing stage 6 in this mode, players are no longer notified if a quadrant has been completed, further increasing the difficulty.
In Wario's picross, the player isn't notified of mistakes or given any hints, making the puzzles harder to solve. The player has the option to enable a time limit, however, disabling the time limit will not unlock the hidden 10th puzzle on every stage. There is an option in the start menu, exclusive to Wario's picross, called "? Start"; a guessing mode where the player halts progress on the puzzle and can make temporary marks on prospective squares, which can sometimes be necessary due to the lack of hints and the complexity of Wario's puzzles. The player can decide at any time if they want to cancel the guessing mode and remove the temporary marks, letting them continue from a state prior to entering this mode. If the player correctly finishes the puzzle while in this mode, the puzzle is completed as normal. As with Mario's picross, Wario's picross also consists of all 30x30 puzzles.


After every three stages in both Mario and Wario's picross, players must solve a quick picross puzzle. In quick picross, players must quickly create kana from multiple 8x8 puzzles to form a sentence and clear the challenge. The amount of kana required ranges from 8-20 and players are allotted only one minute per character. Each quick picross puzzle can also be solved by guessing the sentence or phrase at any point. Quick picross stages are shared between the two characters and have 10 possible solutions each.
After every three stages in both Mario and Wario's picross, players must solve a quick picross puzzle. In quick picross, players must quickly create kana from multiple 8x8 puzzles to form a sentence and clear the challenge. The amount of kana required ranges from 8-20 and players are allotted only one minute per character. Each quick picross puzzle can also be solved by guessing the sentence or phrase at any point. Quick picross stages are shared between the two characters and have 10 possible solutions each.


Mario and Wario both have 10 stages with 10 puzzles each, however, the 10th puzzle of each stage can only be unlocked if the player has not used hints, quit, or timed out on a puzzle in the stage. In stages 1-3, 30 minutes are allotted per quadrant, but from stage 4 onward, 90 minutes are allotted for each puzzle. The puzzles in each stage are also centered around a theme (e.g. stage 4 of Mario's picross features sports themed puzzles). After clearing stage 10, a final stage with a single 60x60 puzzle is unlocked; the puzzle is split into 30x30 quadrants (which themselves are split into 15x15 quadrants) and 30 minutes are allotted per 30x30 quadrant. In total there are 248 puzzles.
Mario and Wario both have 10 stages with 10 puzzles each. The first 8 puzzles in a stage can be played in any order, the 9th puzzle appears after solving the first 8, and the 10th puzzle appears if the first 9 puzzles were solved without giving up or timing out (but hints are allowed). Wario's picross additionally requires that the time limit not be disabled. If any of these occur, then the 10th puzzle for that stage becomes permanently unavailable for that save file. A stage is considered cleared when all of its available puzzles are solved - if the unlock condition for the 10th puzzle was met, then all 10 must be solved. If the unlock condition was failed, then only the first 9 must be solved.
 
In stages 1-3, 30 minutes are allotted per quadrant, but from stage 4 onward, 90 minutes are allotted for each puzzle. From stage 7 onward, players are no longer notified if a quadrant has been completed. The puzzles in each stage are also centered around a theme (e.g. stage 4 of Mario's picross features sports themed puzzles). After clearing stage 10, a final stage with a single 60x60 puzzle is unlocked; the puzzle is split into 30x30 quadrants (which themselves are split into 15x15 quadrants) and 30 minutes are allotted per 30x30 quadrant. In total there are 248 puzzles.
 
===Super Game Boy support===
When this game is played in the Super Game Boy, full color graphics are used, and two-player co-op is available. The co-op is activated as a drop-in once any input is taken from the second controller during a puzzle. Each player has their own cursor, and can independently mark or punch out squares.
 
Special borders are also available. By default, a beige rocky border is used, but other border colors can be chosen by holding a button when pressing start on the title screen:
* Up: Black
* Down: Yellow
* Left: Green
* Right: Red
* A: Beige rocky (default)
* B: Grey rocky
* Select: White


==Puzzles==
==Puzzles==
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| Mischief || Horizontal Bar || Field Trip || Lunch Duty || Graduation Ceremony
| Mischief || Horizontal Bar || Field Trip || Lunch Duty || Graduation Ceremony
|-
|-
| School Infirmary || Visiting Day || Sports Day || Enrollment || Physical Examination
| School Infirmary || Visiting Day || Sports Day || Physical Examination || Enrollment
|-
|-
! colspan="5" | Stage 6 (Entertainment)
! colspan="5" | Stage 6 (Entertainment)
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==Gallery==
==Gallery==
===Logo===
<gallery>
Picross 2 logo.png|The game's logo
</gallery>
===Artwork===
<gallery>
<gallery>
Picross 2 logo.png|Logo
Mario P2.png|Mario
Mario P2.png|Mario
MariosPicross2Art1.png|Mario
MariosPicross2Art1.png|Mario
MariosPicross2Art2.png|Mario & Wario
MariosPicross2Art2.png|Mario & Wario
P2 Wario Artwork.jpg|Wario
Picross 2 - Wario.png|Wario
Picross 2 - Wario.png|Wario
MarioMPr2.png|Screenshot
</gallery>
 
===Sprites===
<gallery>
Picross 2 Mario sprite.png|Mario
Picross 2 Mario map sprite.png|Mario
Picross 2 Wario sprite.png|Wario
Picross 2 Wario map sprite.png|Wario
Picross 2 Peach sprite.png|Princess Peach
</gallery>
 
===Screenshots===
====Title screens====
<gallery>
Picross 2 Title screen.png|Mario (Game Boy)
Picross 2 Title screen 2.png|Mario & Wario (Game Boy)
Picross 2 SGB Title screen.png|Mario (Super Game Boy)
Picross 2 SGB Title screen 2.png|Mario & Wario (Super Game Boy)
</gallery>
 
====Level completion screens====
<gallery>
Picross 2 Mario Congratulations.png|Mario congratulating the player
Picross 2 Wario Congratulations.png|Wario congratulating the player
</gallery>
 
====Other====
<gallery>
Picross 2 How to Play.png|How to Play
Picross 2 Mario's Picross map.png|Mario's Picross levels
Picross 2 Wario's Picross map.png|Wario's Picross levels
MarioMPr2.png|Mario's gameplay
</gallery>
</gallery>


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|file1=Pi2 Title.oga
|file1=Pi2 Title.oga
|title1=Title Screen
|title1=Title Screen
|length1=0:51
|length1=0:30


|file2=Pi2 MarioMap1.oga
|file2=Pi2 MarioMap1.oga
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|file4=Pi2 Puzzle2.oga
|file4=Pi2 Puzzle2.oga
|title4=Puzzle BGM 2
|title4=Puzzle BGM 2
|length4=0:51
|length4=0:30


|file5=Pi2 Puzzle3.oga
|file5=Pi2 Puzzle3.oga
|title5=Puzzle BGM 3
|title5=Puzzle BGM 3
|length5=0:53
|length5=0:30
}}
}}


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*[http://www.nintendo.co.jp/n02/dmg/ap2j/index.html Official Website from Nintendo] (Japanese)
*[http://www.nintendo.co.jp/n02/dmg/ap2j/index.html Official Website from Nintendo] (Japanese)
*[http://www.jupiter.co.jp/e/product/game/gb/picross2.html Official Website from Jupiter] (English/Japanese)
*[http://www.jupiter.co.jp/e/product/game/gb/picross2.html Official Website from Jupiter] (English/Japanese)
{{MarioGames}}
{{Super Mario games}}
{{GB}}
{{GB}}
{{VirtualConsole}}
{{Virtual Console}}
[[Category:Picross 2|*]]
[[Category:Picross 2|*]]
[[Category:Games]]
[[Category:Games]]