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|effect=Determines the number of spaces a player moves on a single turn<br>Determines the turn order<br>Determines the final results in minigames in case of a tie | |effect=Determines the number of spaces a player moves on a single turn<br>Determines the turn order<br>Determines the final results in minigames in case of a tie | ||
}} | }} | ||
{{quote|First, let's decide the turn order. Press {{button|wii|A}} on the [[Wii Remote]] to hit the Dice Block.|Yellow Toad|Mario Party 9}} | {{quote|First, let's decide the turn order. Press {{button|wii|A}} on the [[Wii#Wii Remote|Wii Remote]] to hit the Dice Block.|Yellow Toad|Mario Party 9}} | ||
A '''Dice Block''' is a [[block]] in the [[Mario Party (series)|''Mario Party'' series]] that determines how many [[space (Mario Party series)|space]]s a character must move. The player must "hit" a Dice Block and advance the number of spaces it shows. A Dice Block rolls from the numbers 1–10 (1–6 from ''[[Mario Party 9]]'' up until ''[[Super Mario Party]]''), or 1–5 when a [[Poison Mushroom]] or [[Slowgo Candy]] is active. In addition to moving the players, the blocks are also used to determine the turn order of the game before it starts: Each player hits a Dice Block, and whoever rolled the highest number goes first, while the player who rolled the lowest number goes last. Dice Blocks also appear in various [[minigame]]s with various functions. At the end of the game, if there is a tie at any position, a Dice Block roll is used to break the tie. Since ''[[Mario Party 4]]'', though, the tiebreaker is done only for the first-place players. If the score is tied at the end of the minigame in ''[[Mario Party: Island Tour]]'' and ''[[Mario Party 10]]'', then a Dice Block tiebreaker | A '''Dice Block''' is a [[block]] in the [[Mario Party (series)|''Mario Party'' series]] that determines how many [[space (Mario Party series)|space]]s a character must move. The player must "hit" a Dice Block and advance the number of spaces it shows. A Dice Block rolls from the numbers 1–10 (1–6 from ''[[Mario Party 9]]'' up until ''[[Super Mario Party]]''), or 1–5 when a [[Poison Mushroom]] or [[Slowgo Candy]] is active. In addition to moving the players, the blocks are also used to determine the turn order of the game before it starts: Each player hits a Dice Block, and whoever rolled the highest number goes first, while the player who rolled the lowest number goes last. Dice Blocks also appear in various [[minigame]]s with various functions. At the end of the game, if there is a tie at any position, a Dice Block roll is used to break the tie. Since ''[[Mario Party 4]]'', though, the tiebreaker is done only for the first-place players. If the score is tied at the end of the minigame in ''[[Mario Party: Island Tour]]'' and ''[[Mario Party 10]]'', then a Dice Block tiebreaker determines the final results for that minigame. | ||
There is also a volleyball version of the block in the ''[[Mario Party 5]]'' minigame [[Beach Volleyball (Mario Party 5)|Beach Volleyball]], where teams can get up to six [[point]]s if the ball lands on the sand. | There is also a volleyball version of the block in the ''[[Mario Party 5]]'' minigame [[Beach Volleyball (Mario Party 5)|Beach Volleyball]], where teams can get up to six [[point]]s if the ball lands on the sand. |
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