Trapdoor (Donkey Kong Country 3: Dixie Kong's Double Trouble!): Difference between revisions

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|latest_appearance=''[[Donkey Kong Country 3 (Game Boy Advance)|Donkey Kong Country 3]]'' for [[Game Boy Advance]] ([[List of games by date#2005|2005]])
|latest_appearance=''[[Donkey Kong Country 3 (Game Boy Advance)|Donkey Kong Country 3]]'' for [[Game Boy Advance]] ([[List of games by date#2005|2005]])
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'''Trapdoors''',<ref>M. Arakawa. ''Donkey Kong Country 3: Dixie Kong's Double Trouble'' Player's Guide. Page 34.</ref> also referred to as '''trap doors''',<ref>M. Arakawa. ''Donkey Kong Country 3: Dixie Kong's Double Trouble'' Player's Guide. Page 21.</ref> or '''hatches''',<ref>''Nintendo Power'' Volume 90, page 28.</ref> are objects in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' and its [[Game Boy Advance]] [[Donkey Kong Country 3 (Game Boy Advance)|remake]], appearing in all mill stages. When walked over, they open, depositing the player character elsewhere. In [[Doorstop Dash]], they serve as hindrances, moving the [[Kong]]s back to slightly earlier parts of the stage. In [[Murky Mill]], one can lead [[Ellie]] to a [[bonus room|Bonus Level]] if the [[Buzz]] guarding it is defeated. In [[Belcha's Barn]], one leads to the actual fight against [[Belcha]]. Finally, in [[Squeals on Wheels]], they appear locked along the central column of the stage. Once all the necessary [[Sneek]]s have been defeated, the Kongs can fall through each in sequence, taking them back to the beginning of the stage, where a [[metal door]] leading to the [[Level Flag]] has opened.  
'''Trapdoors''' are objects in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' and its [[Game Boy Advance]] [[Donkey Kong Country 3 (Game Boy Advance)|remake]], appearing in all mill stages. When walked over, they open, depositing the player character elsewhere. In [[Doorstop Dash]], they serve as hindrances, moving the [[Kong]]s back to slightly earlier parts of the stage. In [[Murky Mill]], one can lead [[Ellie]] to a [[bonus room|Bonus Level]] if the [[Buzz]] guarding it is defeated. In [[Belcha's Barn]], one leads to the actual fight against [[Belcha]]. Finally, in [[Squeals on Wheels]], they appear locked along the central column of the stage. Once all the necessary [[Sneek]]s have been defeated, the Kongs can fall through each in sequence, taking them back to the beginning of the stage, where a [[mechanical door]] leading to the [[Level Flag]] has opened.  
 
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==References==
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[[Category:Doors]]
[[Category:Doors]]
[[Category:Donkey Kong Country 3: Dixie Kong's Double Trouble! objects]]
[[Category:Donkey Kong Country 3: Dixie Kong's Double Trouble! objects]]

Revision as of 10:13, October 1, 2022

Trapdoor
Tiles of a trapdoor from Donkey Kong Country 3: Dixie Kong's Double Trouble!
Tiles of a trapdoor in Donkey Kong Country 3: Dixie Kong's Double Trouble!
First appearance Donkey Kong Country 3: Dixie Kong's Double Trouble! (1996)
Latest appearance Donkey Kong Country 3 for Game Boy Advance (2005)

Trapdoors,[1] also referred to as trap doors,[2] or hatches,[3] are objects in Donkey Kong Country 3: Dixie Kong's Double Trouble! and its Game Boy Advance remake, appearing in all mill stages. When walked over, they open, depositing the player character elsewhere. In Doorstop Dash, they serve as hindrances, moving the Kongs back to slightly earlier parts of the stage. In Murky Mill, one can lead Ellie to a Bonus Level if the Buzz guarding it is defeated. In Belcha's Barn, one leads to the actual fight against Belcha. Finally, in Squeals on Wheels, they appear locked along the central column of the stage. Once all the necessary Sneeks have been defeated, the Kongs can fall through each in sequence, taking them back to the beginning of the stage, where a metal door leading to the Level Flag has opened.

Gallery

References

  1. ^ M. Arakawa. Donkey Kong Country 3: Dixie Kong's Double Trouble Player's Guide. Page 34.
  2. ^ M. Arakawa. Donkey Kong Country 3: Dixie Kong's Double Trouble Player's Guide. Page 21.
  3. ^ Nintendo Power Volume 90, page 28.