Wish Race: Difference between revisions

58 bytes removed ,  5 years ago
got rid of infobox--nvm
(poorly written earlier because i was in a hurry)
(got rid of infobox--nvm)
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{{DKRBox
[[File:Wish Race DKRDS.png|thumb|[[Diddy Kong]] races in a Wish Race.]]
|image=[[File:Wish Race DKRDS.png|200px]]<br>[[Diddy Kong]] races in a Wish Race.
|balloons=None
|transportation=[[Car]]
}}
'''Wish Races''' are unlockable race challenges against [[T.T.]] that only appear in ''[[Diddy Kong Racing DS]]''. They replace the Battle Stages of the original version, and take place behind the Wish Door in each of the first four world hubs. The player can only enter these challenges by unlocking the Wish Door with its corresponding [[Wish Key]]. [[Car]]s are the only vehicle that T.T. and the player can race in.
'''Wish Races''' are unlockable race challenges against [[T.T.]] that only appear in ''[[Diddy Kong Racing DS]]''. They replace the Battle Stages of the original version, and take place behind the Wish Door in each of the first four world hubs. The player can only enter these challenges by unlocking the Wish Door with its corresponding [[Wish Key]]. [[Car]]s are the only vehicle that T.T. and the player can race in.


== Modes ==
== Modes ==
=== Adventure ===
=== Adventure ===
[[File:Ttwishtracks.png|thumb|left|T.T. provides instructions on designing the Wish Race.]]
[[File:Ttwishtracks.png|thumb|left|The player designs the first Wish Race of Adventure mode.]]
Upon entering a Wish Door, the player is greeted by T.T., who was trapped behind the Wish Door in each world by [[Wizpig]]. He can somehow only be freed after racing on a Wish Race, specifically if he loses. T.T. instructs the player to design a custom race track with the [[Nintendo DS#Stylus|Stylus]]. The player is required to draw it as indicated by the lines on the bottom screen, and then pinpoint the finish line location.
Upon entering a Wish Door, the player is greeted by T.T., who was trapped behind the Wish Door in each world by [[Wizpig]]. He can somehow only be freed after racing on a Wish Race, specifically if he loses. T.T. instructs the player to design a custom race track with the [[Nintendo DS#Stylus|Stylus]]. The player is required to draw it as indicated by the lines on the bottom screen, and then pinpoint the finish line location.


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