Editing Picross 2

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In stages 1-3, 30 minutes are allotted per quadrant, but from stage 4 onward, 90 minutes are allotted for each puzzle. From stage 7 onward, players are no longer notified if a quadrant has been completed. The puzzles in each stage are also centered around a theme (e.g. stage 4 of Mario's picross features sports themed puzzles). After clearing stage 10, a final stage with a single 60x60 puzzle is unlocked; the puzzle is split into 30x30 quadrants (which themselves are split into 15x15 quadrants) and 30 minutes are allotted per 30x30 quadrant. In total there are 248 puzzles.
In stages 1-3, 30 minutes are allotted per quadrant, but from stage 4 onward, 90 minutes are allotted for each puzzle. From stage 7 onward, players are no longer notified if a quadrant has been completed. The puzzles in each stage are also centered around a theme (e.g. stage 4 of Mario's picross features sports themed puzzles). After clearing stage 10, a final stage with a single 60x60 puzzle is unlocked; the puzzle is split into 30x30 quadrants (which themselves are split into 15x15 quadrants) and 30 minutes are allotted per 30x30 quadrant. In total there are 248 puzzles.


===Super Game Boy support===
==Super Game Boy support===
When this game is played in the Super Game Boy, full color graphics are used, and two-player co-op is available. The co-op is activated as a drop-in once any input is taken from the second controller during a puzzle. Each player has their own cursor, and can independently mark or punch out squares.
When this game is played in the Super Game Boy, full color graphics are used, and two-player co-op is available. The co-op is activated as a drop-in once any input is taken from the second controller during a puzzle. Each player has their own cursor, and can independently mark or punch out squares.


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